fix(core): Converts corpse packets (#400)
- [X] Converts corpse packets - [X] Some cleanup
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764d303543
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9 changed files with 210 additions and 245 deletions
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests
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{
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public class PacketTests : IClassFixture<ServerFixture>
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{
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[Fact]
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public void TestCorpseEquipPacket()
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{
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var m = new Mobile(0x1);
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m.DefaultMobileInit();
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var weapon = new VikingSword();
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m.EquipItem(weapon);
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var c = new Corpse(m, m.Items);
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var expected = new CorpseEquip(m, c).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendCorpseEquip(m, c);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(ProtocolChanges.None)]
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[InlineData(ProtocolChanges.ContainerGridLines)]
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public void TestCorpseContainerPacket(ProtocolChanges changes)
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{
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var m = new Mobile(0x1);
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m.DefaultMobileInit();
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var weapon = new VikingSword();
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m.EquipItem(weapon);
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var c = new Corpse(m, m.Items);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = changes;
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var expected = (ns.ContainerGridLines ? (Packet)new CorpseContent6017(m, c) : new CorpseContent(m, c)).Compile();
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ns.SendCorpseContent(m, c);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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}
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}
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213
Projects/UOContent.Tests/Tests/Items/Misc/Corpses/Packets.cs
Normal file
213
Projects/UOContent.Tests/Tests/Items/Misc/Corpses/Packets.cs
Normal file
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using System.IO;
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using Server;
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using Server.Items;
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namespace Server.Network
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{
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public sealed class CorpseEquip : Packet
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{
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public CorpseEquip(Mobile beholder, Corpse beheld) : base(0x89)
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{
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var list = beheld.EquipItems;
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var count = list.Count;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(8 + count * 5);
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Stream.Write(beheld.Serial);
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for (var i = 0; i < list.Count; ++i)
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{
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var item = list[i];
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if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
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{
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Stream.Write((byte)(item.Layer + 1));
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Stream.Write(item.Serial);
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write((byte)(Layer.Hair + 1));
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write((byte)(Layer.FacialHair + 1));
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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Stream.Write((byte)Layer.Invalid);
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}
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}
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public sealed class CorpseContent : Packet
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{
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public CorpseContent(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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var items = beheld.EquipItems;
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var count = items.Count;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(5 + count * 19);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.Hair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.FacialHair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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}
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}
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public sealed class CorpseContent6017 : Packet
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{
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public CorpseContent6017(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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var items = beheld.EquipItems;
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var count = items.Count;
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if (beheld.Hair?.ItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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count++;
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}
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EnsureCapacity(5 + count * 20);
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var pos = Stream.Position;
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var written = 0;
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Stream.Write((ushort)0);
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for (var i = 0; i < items.Count; ++i)
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{
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var child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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Stream.Write(child.Serial);
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Stream.Write((ushort)child.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)child.Amount);
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Stream.Write((short)child.X);
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Stream.Write((short)child.Y);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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Stream.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.Hair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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Stream.Write((ushort)beheld.FacialHair.ItemID);
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Stream.Write((byte)0); // signed, itemID offset
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Stream.Write((ushort)1);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((byte)0); // Grid Location?
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Stream.Write(beheld.Serial);
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Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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Stream.Seek(pos, SeekOrigin.Begin);
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Stream.Write((ushort)written);
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}
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}
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}
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@ -1,18 +1,3 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class CancelArrow : Packet
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@ -1,5 +1,6 @@
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using System;
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using Server;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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@ -1,7 +1,6 @@
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using System;
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using Server.Network;
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namespace Server
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namespace Server.Network
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{
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public sealed class AddBuffPacket : Packet
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{
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