fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
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88 changed files with 1206 additions and 1483 deletions
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@ -2131,27 +2131,27 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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public virtual bool CanEquip(Mobile m) => m_Layer != Layer.Invalid && m.FindItemOnLayer(m_Layer) == null;
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public virtual void GetChildContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
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public virtual void GetChildContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list, Item item)
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{
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if (m_Parent is Item parentItem)
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{
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parentItem.GetChildContextMenuEntries(from, list, item);
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parentItem.GetChildContextMenuEntries(from, ref list, item);
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}
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else if (m_Parent is Mobile parentMobile)
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{
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parentMobile.GetChildContextMenuEntries(from, list, item);
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parentMobile.GetChildContextMenuEntries(from, ref list, item);
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}
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}
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public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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if (m_Parent is Item item)
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{
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item.GetChildContextMenuEntries(from, list, this);
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item.GetChildContextMenuEntries(from, ref list, this);
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}
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else if (m_Parent is Mobile mobile)
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{
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mobile.GetChildContextMenuEntries(from, list, this);
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mobile.GetChildContextMenuEntries(from, ref list, this);
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}
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}
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