fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 committed by GitHub
parent bb24b330e1
commit f58117a877
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

View file

@ -264,7 +264,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
private int m_ChangingCombatant;
private Mobile m_Combatant;
private TimerExecutionToken _combatTimerToken;
private ContextMenu m_ContextMenu;
private bool m_Criminal;
private MobileDelta m_DeltaFlags;
@ -870,16 +869,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
}
}
public ContextMenu ContextMenu
{
get => m_ContextMenu;
set
{
m_ContextMenu = value;
m_NetState.SendDisplayContextMenu(m_ContextMenu);
}
}
[IgnoreDupe]
public bool Pushing { get; set; }
@ -6521,26 +6510,12 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
public virtual bool CanPaperdollBeOpenedBy(Mobile from) => Body.IsHuman || Body.IsGhost || IsBodyMod;
public virtual void GetChildContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
public virtual void GetChildContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list, Item item)
{
}
public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
if (Deleted)
{
return;
}
if (CanPaperdollBeOpenedBy(from))
{
list.Add(new PaperdollEntry(this));
}
if (from == this && Backpack != null && CanSee(Backpack) && CheckAlive(false))
{
list.Add(new OpenBackpackEntry(this));
}
}
public void Internalize()