fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 committed by GitHub
parent bb24b330e1
commit f58117a877
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GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

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@ -1,7 +1,21 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingMenuPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using Server.ContextMenus;
using Server.Menus.ItemLists;
using Server.Menus.Questions;
@ -132,82 +146,4 @@ public static class OutgoingMenuPackets
writer.WritePacketLength();
ns.Send(writer.Span);
}
public static void SendDisplayContextMenu(this NetState ns, ContextMenu menu)
{
if (ns == null || menu == null)
{
return;
}
var newCommand = ns.NewHaven && menu.RequiresNewPacket;
var entries = menu.Entries;
var entriesLength = (byte)entries.Length;
var maxLength = 12 + entriesLength * 8;
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xBF); // Packet ID
writer.Seek(2, SeekOrigin.Current); // Length
writer.Write((short)0x14); // Subpacket
writer.Write((short)(newCommand ? 0x02 : 0x01)); // Command
var target = menu.Target;
writer.Write(target.Serial);
writer.Write(entriesLength);
var p = target switch
{
Mobile _ => target.Location,
Item item => item.GetWorldLocation(),
_ => Point3D.Zero
};
for (var i = 0; i < entriesLength; ++i)
{
var e = entries[i];
var range = e.Range;
if (range == -1)
{
range = Core.GlobalUpdateRange;
}
var flags = e.Flags;
if (!(e.Enabled && menu.From.InRange(p, range)))
{
flags |= CMEFlags.Disabled;
}
if (newCommand)
{
writer.Write(e.Number);
writer.Write((short)i);
writer.Write((short)flags);
}
else
{
writer.Write((short)i);
writer.Write((ushort)(e.Number - 3000000));
var color = e.Color & 0xFFFF;
if (color != 0xFFFF)
{
flags |= CMEFlags.Colored;
}
writer.Write((short)flags);
if ((flags & CMEFlags.Colored) != 0)
{
writer.Write((short)color);
}
}
}
writer.WritePacketLength();
ns.Send(writer.Span);
}
}