fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
This commit is contained in:
parent
bb24b330e1
commit
f58117a877
88 changed files with 1206 additions and 1483 deletions
|
|
@ -4,23 +4,16 @@ namespace Server.ContextMenus
|
|||
{
|
||||
public class EatEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly Food m_Food;
|
||||
private readonly Mobile m_From;
|
||||
|
||||
public EatEntry(Mobile from, Food food) : base(6135, 1)
|
||||
public EatEntry() : base(6135, 1)
|
||||
{
|
||||
m_From = from;
|
||||
m_Food = food;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
public override void OnClick(Mobile from, IEntity target)
|
||||
{
|
||||
if (m_Food?.Deleted != false || !m_Food.Movable || !m_From.CheckAlive() || !m_Food.CheckItemUse(m_From))
|
||||
if (from.CheckAlive() && target is Food { Deleted: false, Movable: true } food && food.CheckItemUse(from))
|
||||
{
|
||||
return;
|
||||
food.Eat(from);
|
||||
}
|
||||
|
||||
m_Food.Eat(m_From);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue