fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
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88 changed files with 1206 additions and 1483 deletions
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@ -4,31 +4,26 @@ namespace Server.ContextMenus
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{
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public class RemoveFromPartyEntry : ContextMenuEntry
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Target;
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public RemoveFromPartyEntry(Mobile from, Mobile target) : base(0198, 12)
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public RemoveFromPartyEntry() : base(0198, 12)
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{
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m_From = from;
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m_Target = target;
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}
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public override void OnClick()
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public override void OnClick(Mobile from, IEntity target)
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{
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var p = Party.Get(m_From);
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var p = Party.Get(from);
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if (p == null || p.Leader != m_From || !p.Contains(m_Target))
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if (target is not Mobile mobile || p == null || p.Leader != from || !p.Contains(mobile))
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{
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return;
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}
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if (m_From == m_Target)
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if (from == mobile)
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{
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m_From.SendLocalizedMessage(1005446); // You may only remove yourself from a party if you are not the leader.
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from.SendLocalizedMessage(1005446); // You may only remove yourself from a party if you are not the leader.
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}
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else
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{
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p.Remove(m_Target);
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p.Remove(mobile);
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}
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}
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}
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