fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 • committed by GitHub
parent bb24b330e1
commit f58117a877
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GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

View file

@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
@ -86,16 +86,16 @@ public abstract partial class BaseBoard : Container, ISecurable
return false;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
base.GetContextMenuEntries(from, ref list);
if (ValidateDefault(from, this))
{
list.Add(new DefaultEntry(from, this));
list.Add(new DefaultEntry(from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1));
}
SetSecureLevelEntry.AddTo(from, this, list);
SetSecureLevelEntry.AddTo(from, this, ref list);
}
public static bool ValidateDefault(Mobile from, BaseBoard board) =>
@ -106,23 +106,15 @@ public abstract partial class BaseBoard : Container, ISecurable
public class DefaultEntry : ContextMenuEntry
{
private readonly BaseBoard m_Board;
private readonly Mobile m_From;
public DefaultEntry(Mobile from, BaseBoard board) : base(
6162,
from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1
)
public DefaultEntry(int range) : base(6162, range)
{
m_From = from;
m_Board = board;
}
public override void OnClick()
public override void OnClick(Mobile from, IEntity target)
{
if (ValidateDefault(m_From, m_Board))
if (target is BaseBoard board && ValidateDefault(from, board))
{
m_Board.Reset();
board.Reset();
}
}
}