fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
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88 changed files with 1206 additions and 1483 deletions
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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@ -86,16 +86,16 @@ public abstract partial class BaseBoard : Container, ISecurable
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return false;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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base.GetContextMenuEntries(from, ref list);
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if (ValidateDefault(from, this))
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{
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list.Add(new DefaultEntry(from, this));
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list.Add(new DefaultEntry(from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1));
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}
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SetSecureLevelEntry.AddTo(from, this, list);
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SetSecureLevelEntry.AddTo(from, this, ref list);
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}
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public static bool ValidateDefault(Mobile from, BaseBoard board) =>
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@ -106,23 +106,15 @@ public abstract partial class BaseBoard : Container, ISecurable
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public class DefaultEntry : ContextMenuEntry
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{
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private readonly BaseBoard m_Board;
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private readonly Mobile m_From;
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public DefaultEntry(Mobile from, BaseBoard board) : base(
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6162,
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from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1
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)
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public DefaultEntry(int range) : base(6162, range)
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{
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m_From = from;
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m_Board = board;
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}
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public override void OnClick()
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public override void OnClick(Mobile from, IEntity target)
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{
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if (ValidateDefault(m_From, m_Board))
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if (target is BaseBoard board && ValidateDefault(from, board))
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{
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m_Board.Reset();
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board.Reset();
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}
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}
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}
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