fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 • committed by GitHub
parent bb24b330e1
commit f58117a877
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

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@ -1,5 +1,5 @@
using ModernUO.Serialization;
using System.Collections.Generic;
using Server.Collections;
using Server.ContextMenus;
using Server.Items;
@ -18,11 +18,11 @@ namespace Server.Mobiles
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
if (Core.ML && from.Alive)
{
var entry = new RechargeEntry(from, this);
var entry = new RechargeEntry();
if (WeaponEngravingTool.Find(from) == null)
{
@ -32,45 +32,38 @@ namespace Server.Mobiles
list.Add(entry);
}
base.AddCustomContextEntries(from, list);
base.AddCustomContextEntries(from, ref list);
}
private class RechargeEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly Mobile m_Vendor;
public RechargeEntry(Mobile from, Mobile vendor) : base(6271, 6)
public RechargeEntry() : base(6271, 6)
{
m_From = from;
m_Vendor = vendor;
}
public override void OnClick()
public override void OnClick(Mobile from, IEntity target)
{
if (!Core.ML || m_Vendor?.Deleted != false)
if (!Core.ML || target is not Mobile vendor || vendor.Deleted)
{
return;
}
var tool = WeaponEngravingTool.Find(m_From);
var tool = WeaponEngravingTool.Find(from);
if (tool?.UsesRemaining <= 0)
if (!(tool?.UsesRemaining <= 0))
{
if (Banker.GetBalance(m_From) >= 100000)
{
m_From.SendGump(new WeaponEngravingTool.ConfirmGump(tool, m_Vendor));
}
else
{
m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
// I can only help with this if you are carrying an engraving tool that needs repair.
vendor.Say(1076164);
return;
}
if (Banker.GetBalance(from) >= 100000)
{
from.SendGump(new WeaponEngravingTool.ConfirmGump(tool, vendor));
}
else
{
m_Vendor.Say(
1076164
); // I can only help with this if you are carrying an engraving tool that needs repair.
vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
}
}