fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
This commit is contained in:
parent
bb24b330e1
commit
f58117a877
88 changed files with 1206 additions and 1483 deletions
|
|
@ -1,5 +1,5 @@
|
|||
using ModernUO.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using Server.Collections;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
|
|
@ -18,11 +18,11 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
|
||||
{
|
||||
if (Core.ML && from.Alive)
|
||||
{
|
||||
var entry = new RechargeEntry(from, this);
|
||||
var entry = new RechargeEntry();
|
||||
|
||||
if (WeaponEngravingTool.Find(from) == null)
|
||||
{
|
||||
|
|
@ -32,45 +32,38 @@ namespace Server.Mobiles
|
|||
list.Add(entry);
|
||||
}
|
||||
|
||||
base.AddCustomContextEntries(from, list);
|
||||
base.AddCustomContextEntries(from, ref list);
|
||||
}
|
||||
|
||||
private class RechargeEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly Mobile m_Vendor;
|
||||
|
||||
public RechargeEntry(Mobile from, Mobile vendor) : base(6271, 6)
|
||||
public RechargeEntry() : base(6271, 6)
|
||||
{
|
||||
m_From = from;
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
public override void OnClick(Mobile from, IEntity target)
|
||||
{
|
||||
if (!Core.ML || m_Vendor?.Deleted != false)
|
||||
if (!Core.ML || target is not Mobile vendor || vendor.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var tool = WeaponEngravingTool.Find(m_From);
|
||||
var tool = WeaponEngravingTool.Find(from);
|
||||
|
||||
if (tool?.UsesRemaining <= 0)
|
||||
if (!(tool?.UsesRemaining <= 0))
|
||||
{
|
||||
if (Banker.GetBalance(m_From) >= 100000)
|
||||
{
|
||||
m_From.SendGump(new WeaponEngravingTool.ConfirmGump(tool, m_Vendor));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
// I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
vendor.Say(1076164);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Banker.GetBalance(from) >= 100000)
|
||||
{
|
||||
from.SendGump(new WeaponEngravingTool.ConfirmGump(tool, vendor));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Vendor.Say(
|
||||
1076164
|
||||
); // I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue