fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 committed by GitHub
parent bb24b330e1
commit f58117a877
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GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

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@ -15,7 +15,6 @@
using System.Buffers;
using System.Runtime.CompilerServices;
using Server.ContextMenus;
using Server.Items;
using Server.Mobiles;
@ -51,8 +50,6 @@ public static class IncomingExtendedCommandPackets
RegisterExtended(0x0E, true, &Animate);
RegisterExtended(0x0F, false, &Empty); // What's this?
RegisterExtended(0x10, true, &QueryProperties);
RegisterExtended(0x13, true, &ContextMenuRequest);
RegisterExtended(0x15, true, &ContextMenuResponse);
RegisterExtended(0x1A, true, &StatLockChange);
RegisterExtended(0x1C, true, &CastSpell);
RegisterExtended(0x24, false, &UnhandledBF);
@ -386,102 +383,6 @@ public static class IncomingExtendedCommandPackets
}
}
public static void ContextMenuResponse(NetState state, SpanReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var menu = from.ContextMenu;
from.ContextMenu = null;
if (menu != null && from == menu.From)
{
var entity = World.FindEntity((Serial)reader.ReadUInt32());
if (entity != null && entity == menu.Target && from.CanSee(entity))
{
Point3D p;
if (entity is Mobile)
{
p = entity.Location;
}
else if (entity is Item item)
{
p = item.GetWorldLocation();
}
else
{
return;
}
int index = reader.ReadUInt16();
if (index < menu.Entries.Length)
{
var e = menu.Entries[index];
var range = e.Range;
if (range == -1)
{
range = 18;
}
if (e.Enabled && from.InRange(p, range))
{
e.OnClick();
}
}
}
}
}
public static void ContextMenuRequest(NetState state, SpanReader reader)
{
var from = state.Mobile;
var target = World.FindEntity((Serial)reader.ReadUInt32());
if (from == null || target == null || from.Map != target.Map || !from.CanSee(target))
{
return;
}
var item = target as Item;
var checkLocation = item?.GetWorldLocation() ?? target.Location;
if (!(Utility.InUpdateRange(from.Location, checkLocation) && from.CheckContextMenuDisplay(target)))
{
return;
}
var c = new ContextMenu(from, target);
if (c.Entries.Length <= 0)
{
return;
}
if (item?.RootParent is Mobile mobile && mobile != from && mobile.AccessLevel >= from.AccessLevel)
{
for (var i = 0; i < c.Entries.Length; ++i)
{
var entry = c.Entries[i];
if (!entry.NonLocalUse)
{
entry.Enabled = false;
}
}
}
from.ContextMenu = c;
}
public static void BandageTarget(NetState state, SpanReader reader)
{
var from = state.Mobile;