fix: fixes mobiles pathing home after combat (#2246)
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1 changed files with 6 additions and 3 deletions
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@ -439,11 +439,14 @@ public abstract partial class BaseAI
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public virtual bool DoActionGuard()
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{
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DebugSay("I am still on guard.");
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if (Utility.Random(10) == 0)
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if (Mobile.Combatant == null)
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{
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Mobile.Turn(Utility.Random(0, 2) - 1);
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DebugSay("No threats found. Going home...");
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Action = ActionType.Wander;
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}
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DebugSay("I stopped being on guard.");
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Action = ActionType.Wander;
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return true;
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}
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