diff --git a/Data/Regions.xml b/Data/Regions.xml
index 691764d79..aff980816 100644
--- a/Data/Regions.xml
+++ b/Data/Regions.xml
@@ -1703,11 +1703,11 @@
-
+
-
+
@@ -1773,7 +1773,7 @@
-
+
@@ -1782,7 +1782,7 @@
-
+
@@ -1791,7 +1791,7 @@
-
+
@@ -1804,7 +1804,7 @@
-
+
@@ -1832,7 +1832,7 @@
-
+
@@ -1850,7 +1850,7 @@
-
+
@@ -1893,7 +1893,7 @@
-
+
diff --git a/Scripts/Engines/BulkOrders/Rewards.cs b/Scripts/Engines/BulkOrders/Rewards.cs
index abc5be2b0..806d17d53 100644
--- a/Scripts/Engines/BulkOrders/Rewards.cs
+++ b/Scripts/Engines/BulkOrders/Rewards.cs
@@ -271,7 +271,7 @@ namespace Server.Engines.BulkOrders
new RewardType( 200, typeof( Bardiche ), typeof( Halberd ) ),
new RewardType( 300, typeof( Dagger ), typeof( ShortSpear ), typeof( Spear ), typeof( WarFork ), typeof( Kryss ) ), //OSI put the dagger in there. Odd, ain't it.
new RewardType( 350, typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ), typeof( ExecutionersAxe ), typeof( LargeBattleAxe ), typeof( TwoHandedAxe ) ),
- new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), typeof( ThinLongsword ), typeof( VikingSword ) ),
+ new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), /*typeof( ThinLongsword ),*/ typeof( VikingSword ) ),
new RewardType( 350, typeof( WarAxe ), typeof( HammerPick ), typeof( Mace ), typeof( Maul ), typeof( WarHammer ), typeof( WarMace ) )
};
diff --git a/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs b/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs
index cb9e1fc69..1d0faacfc 100644
--- a/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs
+++ b/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs
@@ -26,6 +26,10 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
+ public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
+ public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
+ public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
+
[Constructable]
public WarCleaver() : base( 0x2D2F )
{