diff --git a/Data/Regions.xml b/Data/Regions.xml index 691764d79..aff980816 100644 --- a/Data/Regions.xml +++ b/Data/Regions.xml @@ -1703,11 +1703,11 @@ - + - + @@ -1773,7 +1773,7 @@ - + @@ -1782,7 +1782,7 @@ - + @@ -1791,7 +1791,7 @@ - + @@ -1804,7 +1804,7 @@ - + @@ -1832,7 +1832,7 @@ - + @@ -1850,7 +1850,7 @@ - + @@ -1893,7 +1893,7 @@ - + diff --git a/Scripts/Engines/BulkOrders/Rewards.cs b/Scripts/Engines/BulkOrders/Rewards.cs index abc5be2b0..806d17d53 100644 --- a/Scripts/Engines/BulkOrders/Rewards.cs +++ b/Scripts/Engines/BulkOrders/Rewards.cs @@ -271,7 +271,7 @@ namespace Server.Engines.BulkOrders new RewardType( 200, typeof( Bardiche ), typeof( Halberd ) ), new RewardType( 300, typeof( Dagger ), typeof( ShortSpear ), typeof( Spear ), typeof( WarFork ), typeof( Kryss ) ), //OSI put the dagger in there. Odd, ain't it. new RewardType( 350, typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ), typeof( ExecutionersAxe ), typeof( LargeBattleAxe ), typeof( TwoHandedAxe ) ), - new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), typeof( ThinLongsword ), typeof( VikingSword ) ), + new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), /*typeof( ThinLongsword ),*/ typeof( VikingSword ) ), new RewardType( 350, typeof( WarAxe ), typeof( HammerPick ), typeof( Mace ), typeof( Maul ), typeof( WarHammer ), typeof( WarMace ) ) }; diff --git a/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs b/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs index cb9e1fc69..1d0faacfc 100644 --- a/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs +++ b/Scripts/Items/Weapons/ML Weapons/WarCleaver.cs @@ -26,6 +26,10 @@ namespace Server.Items public override int InitMinHits{ get{ return 30; } } // TODO public override int InitMaxHits{ get{ return 60; } } // TODO + public override SkillName DefSkill{ get{ return SkillName.Fencing; } } + public override WeaponType DefType{ get{ return WeaponType.Piercing; } } + public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } + [Constructable] public WarCleaver() : base( 0x2D2F ) {