bleh whitespace/formatting cleanup.
This commit is contained in:
parent
4df455f33c
commit
f660f8160b
12 changed files with 866 additions and 871 deletions
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@ -13,22 +13,28 @@ namespace Server.Multis
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private List<Mobile> m_Mobiles;
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private DateTime m_DecayTime;
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private Timer m_DecayTimer;
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private TimeSpan m_DecayDelay;
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private TimeSpan m_DecayDelay;
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public virtual int EventRange{ get{ return 10; } }
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public virtual TimeSpan DecayDelay {
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get { return m_DecayDelay; }
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set {
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m_DecayDelay = value;
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RefreshDecay( true );
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}
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}
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public virtual TimeSpan DecayDelay
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{
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get
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{
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return m_DecayDelay;
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}
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set
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{
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m_DecayDelay = value;
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RefreshDecay( true );
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}
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}
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public BaseCamp( int multiID ) : base( multiID | 0x4000 )
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
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m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
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RefreshDecay( true );
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
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@ -38,8 +44,8 @@ namespace Server.Multis
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes(30.0);
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RefreshDecay(true);
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m_DecayDelay = TimeSpan.FromMinutes(30.0);
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RefreshDecay(true);
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
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}
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@ -74,16 +80,16 @@ namespace Server.Multis
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{
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m_Items.Add( item );
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
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}
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public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
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{
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m_Mobiles.Add(m);
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m_Mobiles.Add(m);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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@ -128,15 +134,15 @@ namespace Server.Multis
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for ( int i = 0; i < m_Items.Count; ++i )
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m_Items[i].Delete();
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for ( int i = 0; i < m_Mobiles.Count; ++i )
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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for ( int i = 0; i < m_Mobiles.Count; ++i )
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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if ( bc.IsPrisoner == false )
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m_Mobiles[i].Delete();
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else if ( m_Mobiles[i].CantWalk == true )
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m_Mobiles[i].Delete();
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}
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if ( bc.IsPrisoner == false )
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m_Mobiles[i].Delete();
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else if ( m_Mobiles[i].CantWalk == true )
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m_Mobiles[i].Delete();
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}
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m_Items.Clear();
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m_Mobiles.Clear();
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@ -179,35 +185,33 @@ namespace Server.Multis
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}
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructable]
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public LockableBarrel()
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: base(0xE77)
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{
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Weight = 1.0;
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructable]
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public LockableBarrel() : base(0xE77)
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{
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Weight = 1.0;
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}
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public LockableBarrel(Serial serial)
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: base(serial)
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{
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}
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public LockableBarrel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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}
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@ -24,11 +24,11 @@ namespace Server.Multis
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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@ -43,14 +43,14 @@ namespace Server.Multis
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AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
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break;
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}
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default:
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default:
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{
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AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
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break;
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}
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}
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AddCampChests();
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AddCampChests();
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for ( int i = 0; i < 4; i ++ )
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{
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@ -60,7 +60,7 @@ namespace Server.Multis
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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}
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//be = (BaseEscortable)m_Prisoner;
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@ -74,63 +74,63 @@ namespace Server.Multis
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AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
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}
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private void AddCampChests()
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{
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LockableContainer chest = null;
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private void AddCampChests()
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{
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LockableContainer chest = null;
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switch (Utility.Random(3))
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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switch (Utility.Random(3))
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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chest.LiftOverride = true;
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chest.LiftOverride = true;
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TreasureMapChest.Fill(chest, 1);
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TreasureMapChest.Fill(chest, 1);
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AddItem(chest, -2, -2, 0);
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AddItem(chest, -2, -2, 0);
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LockableContainer crates = null;
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LockableContainer crates = null;
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switch (Utility.Random(4))
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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switch (Utility.Random(4))
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.LiftOverride = true;
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crates.LiftOverride = true;
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if (Utility.RandomDouble() < 0.8)
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{
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switch (Utility.Random(4))
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{
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case 0: crates.DropItem(new LesserCurePotion()); break;
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case 1: crates.DropItem(new LesserExplosionPotion()); break;
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case 2: crates.DropItem(new LesserHealPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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if (Utility.RandomDouble() < 0.8)
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{
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switch (Utility.Random(4))
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{
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case 0: crates.DropItem(new LesserCurePotion()); break;
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case 1: crates.DropItem(new LesserExplosionPotion()); break;
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case 2: crates.DropItem(new LesserHealPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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AddItem(crates, 2, 2, 0);
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}
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AddItem(crates, 2, 2, 0);
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}
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// Don't refresh decay timer
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// Don't refresh decay timer
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public override void OnEnter( Mobile m )
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{
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if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
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@ -152,10 +152,10 @@ namespace Server.Multis
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}
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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public BrigandCamp( Serial serial ) : base( serial )
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{
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@ -5,7 +5,7 @@ using Server.Mobiles;
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namespace Server.Multis
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{
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public class LizardmenCamp : BaseCamp
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public class LizardmenCamp : BaseCamp
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{
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public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
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@ -23,33 +23,33 @@ namespace Server.Multis
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
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AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
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AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
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break;
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}
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case 1:
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{
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AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
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AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
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break;
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}
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default:
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default:
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{
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AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
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AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
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break;
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}
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}
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AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
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AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
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AddCampChests();
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AddCampChests();
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for ( int i = 0; i < 4; i ++ )
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{
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@ -59,7 +59,7 @@ namespace Server.Multis
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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}
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//be = (BaseEscortable)m_Prisoner;
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@ -73,18 +73,18 @@ namespace Server.Multis
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AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
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}
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private void AddCampChests()
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{
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private void AddCampChests()
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{
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LockableContainer chest = null;
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switch ( Utility.Random( 3 ) )
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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chest.LiftOverride = true;
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chest.LiftOverride = true;
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TreasureMapChest.Fill( chest, 1 );
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@ -97,7 +97,7 @@ namespace Server.Multis
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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default: crates = new LockableBarrel(); break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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@ -113,7 +113,7 @@ namespace Server.Multis
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crates.DropItem( new Arrow( 10 ) );
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crates.DropItem( new Bolt( 10 ) );
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crates.LiftOverride = true;
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crates.LiftOverride = true;
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if ( Utility.RandomDouble() < 0.8 )
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{
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@ -122,15 +122,15 @@ namespace Server.Multis
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case 0: crates.DropItem( new LesserCurePotion() ); break;
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case 1: crates.DropItem( new LesserExplosionPotion() ); break;
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case 2: crates.DropItem( new LesserHealPotion() ); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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AddItem( crates, -2, 2, 0 );
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}
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}
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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{
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if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
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{
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@ -145,16 +145,16 @@ namespace Server.Multis
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case 4: number = 502265; break; // Help! Please!
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case 5: number = 502266; break; // Aaah! Help me!
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case 6: number = 502267; break; // Go and get some help!
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default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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}
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m_Prisoner.Yell( number );
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}
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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public LizardmenCamp( Serial serial ) : base( serial )
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{
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@ -23,10 +23,10 @@ namespace Server.Multis
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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@ -41,15 +41,15 @@ namespace Server.Multis
|
|||
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 3; i ++ )
|
||||
{
|
||||
|
|
@ -60,7 +60,7 @@ namespace Server.Multis
|
|||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
|
|
@ -74,64 +74,64 @@ namespace Server.Multis
|
|||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
|
|
@ -152,10 +152,10 @@ namespace Server.Multis
|
|||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public OrcCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -23,10 +23,10 @@ namespace Server.Multis
|
|||
BaseCreature bc;
|
||||
//BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
|
|
@ -41,15 +41,15 @@ namespace Server.Multis
|
|||
AddItem( new Item( 0x1E95 ), 0, 6, 1 ); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
default:
|
||||
{
|
||||
AddItem( new Item( 0x1E94 ), 0, 6, 1 ); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
AddCampChests();
|
||||
|
||||
for ( int i = 0; i < 4; i ++ )
|
||||
{
|
||||
|
|
@ -59,7 +59,7 @@ namespace Server.Multis
|
|||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m_Prisoner = new Noble(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
default: m_Prisoner = new SeekerOfAdventure(); break;
|
||||
}
|
||||
|
||||
//be = (BaseEscortable)m_Prisoner;
|
||||
|
|
@ -73,64 +73,64 @@ namespace Server.Multis
|
|||
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = null;
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: chest = new MetalChest(); break;
|
||||
case 1: chest = new MetalGoldenChest(); break;
|
||||
default: chest = new WoodenChest(); break;
|
||||
}
|
||||
|
||||
chest.LiftOverride = true;
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = null;
|
||||
LockableContainer crates = null;
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates = new SmallCrate(); break;
|
||||
case 1: crates = new MediumCrate(); break;
|
||||
case 2: crates = new LargeCrate(); break;
|
||||
default: crates = new LockableBarrel(); break;
|
||||
}
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0: crates.DropItem(new LesserCurePotion()); break;
|
||||
case 1: crates.DropItem(new LesserExplosionPotion()); break;
|
||||
case 2: crates.DropItem(new LesserHealPotion()); break;
|
||||
default: crates.DropItem(new LesserPoisonPotion()); break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
|
||||
{
|
||||
|
|
@ -145,16 +145,16 @@ namespace Server.Multis
|
|||
case 4: number = 502265; break; // Help! Please!
|
||||
case 5: number = 502266; break; // Aaah! Help me!
|
||||
case 6: number = 502267; break; // Go and get some help!
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
|
||||
}
|
||||
m_Prisoner.Yell( number );
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public RatCamp( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue