bleh whitespace/formatting cleanup.

This commit is contained in:
xavier 2010-10-09 16:04:49 +00:00
parent 4df455f33c
commit f660f8160b
12 changed files with 866 additions and 871 deletions

View file

@ -5,7 +5,7 @@ using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
public class LizardmenCamp : BaseCamp
{
public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
@ -23,33 +23,33 @@ namespace Server.Multis
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
break;
}
default:
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddCampChests();
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
@ -59,7 +59,7 @@ namespace Server.Multis
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
@ -73,18 +73,18 @@ namespace Server.Multis
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
private void AddCampChests()
{
private void AddCampChests()
{
LockableContainer chest = null;
switch ( Utility.Random( 3 ) )
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
chest.LiftOverride = true;
TreasureMapChest.Fill( chest, 1 );
@ -97,7 +97,7 @@ namespace Server.Multis
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
@ -113,7 +113,7 @@ namespace Server.Multis
crates.DropItem( new Arrow( 10 ) );
crates.DropItem( new Bolt( 10 ) );
crates.LiftOverride = true;
crates.LiftOverride = true;
if ( Utility.RandomDouble() < 0.8 )
{
@ -122,15 +122,15 @@ namespace Server.Multis
case 0: crates.DropItem( new LesserCurePotion() ); break;
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
case 2: crates.DropItem( new LesserHealPotion() ); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem( crates, -2, 2, 0 );
}
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
@ -145,16 +145,16 @@ namespace Server.Multis
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public LizardmenCamp( Serial serial ) : base( serial )
{