bleh whitespace/formatting cleanup.

This commit is contained in:
xavier 2010-10-09 16:04:49 +00:00
parent 4df455f33c
commit f660f8160b
12 changed files with 866 additions and 871 deletions

View file

@ -23,10 +23,10 @@ namespace Server.Multis
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
@ -41,15 +41,15 @@ namespace Server.Multis
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
break;
}
default:
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
break;
}
}
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
AddCampChests();
AddCampChests();
for ( int i = 0; i < 3; i ++ )
{
@ -60,7 +60,7 @@ namespace Server.Multis
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
@ -74,64 +74,64 @@ namespace Server.Multis
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
private void AddCampChests()
{
LockableContainer chest = null;
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, 2, 0);
AddItem(chest, -2, 2, 0);
LockableContainer crates = null;
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem(crates, 2, -2, 0);
}
AddItem(crates, 2, -2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
@ -152,10 +152,10 @@ namespace Server.Multis
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public OrcCamp( Serial serial ) : base( serial )
{