bleh whitespace/formatting cleanup.
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4df455f33c
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12 changed files with 866 additions and 871 deletions
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@ -23,10 +23,10 @@ namespace Server.Multis
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BaseCreature bc;
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//BaseEscortable be;
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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switch ( Utility.Random( 3 ) )
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{
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@ -41,15 +41,15 @@ namespace Server.Multis
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AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
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break;
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}
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default:
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default:
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{
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AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
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break;
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}
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}
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AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
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AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
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AddCampChests();
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AddCampChests();
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for ( int i = 0; i < 3; i ++ )
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{
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@ -60,7 +60,7 @@ namespace Server.Multis
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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}
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//be = (BaseEscortable)m_Prisoner;
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@ -74,64 +74,64 @@ namespace Server.Multis
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AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
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}
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private void AddCampChests()
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{
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LockableContainer chest = null;
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private void AddCampChests()
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{
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LockableContainer chest = null;
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switch (Utility.Random(3))
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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switch (Utility.Random(3))
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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chest.LiftOverride = true;
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chest.LiftOverride = true;
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TreasureMapChest.Fill(chest, 1);
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TreasureMapChest.Fill(chest, 1);
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AddItem(chest, -2, 2, 0);
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AddItem(chest, -2, 2, 0);
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LockableContainer crates = null;
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LockableContainer crates = null;
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switch (Utility.Random(4))
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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switch (Utility.Random(4))
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.LiftOverride = true;
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crates.LiftOverride = true;
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if (Utility.RandomDouble() < 0.8)
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{
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switch (Utility.Random(4))
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{
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case 0: crates.DropItem(new LesserCurePotion()); break;
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case 1: crates.DropItem(new LesserExplosionPotion()); break;
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case 2: crates.DropItem(new LesserHealPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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if (Utility.RandomDouble() < 0.8)
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{
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switch (Utility.Random(4))
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{
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case 0: crates.DropItem(new LesserCurePotion()); break;
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case 1: crates.DropItem(new LesserExplosionPotion()); break;
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case 2: crates.DropItem(new LesserHealPotion()); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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AddItem(crates, 2, -2, 0);
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}
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AddItem(crates, 2, -2, 0);
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}
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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{
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if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
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{
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@ -152,10 +152,10 @@ namespace Server.Multis
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}
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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public OrcCamp( Serial serial ) : base( serial )
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{
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