Adds more formatting
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e77d695684
commit
f674ec2be0
68 changed files with 530 additions and 876 deletions
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@ -616,8 +616,8 @@ namespace Server.Items
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{
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Item item = Loot.Construct( m_Types );
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if ( item is Key )
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( (Key)item ).ItemID = Utility.RandomList( (int)KeyType.Copper, (int)KeyType.Gold, (int)KeyType.Iron, (int)KeyType.Rusty );
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if ( item is Key key )
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key.ItemID = Utility.RandomList( (int)KeyType.Copper, (int)KeyType.Gold, (int)KeyType.Iron, (int)KeyType.Rusty );
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else if ( item is Arrow || item is Bolt )
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item.Amount = Utility.RandomMinMax( 2, 6 );
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else if ( item is Bandage || item is Lockpick )
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@ -662,10 +662,8 @@ namespace Server.Items
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{
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item = base.Construct();
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if ( item is BaseBeverage )
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if ( item is BaseBeverage bev )
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{
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BaseBeverage bev = (BaseBeverage)item;
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bev.Content = m_Content;
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bev.Quantity = bev.MaxQuantity;
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}
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@ -1514,9 +1512,7 @@ namespace Server.Items
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if ( nearest != null && mob.GetDistanceToSqrt( loc ) > nearest.GetDistanceToSqrt( loc ) && !( nearest is Cobbler && mob is Provisioner ) )
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continue;
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FillableContent check = m_AcquireTable[ mob.GetType() ] as FillableContent;
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if ( check != null )
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if ( m_AcquireTable[ mob.GetType() ] is FillableContent check )
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{
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nearest = mob;
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content = check;
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