#W# Merge: Merged with upstream. Conflicts resolved.
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commit
f6f50470a9
276 changed files with 6742 additions and 8845 deletions
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@ -11,8 +11,9 @@ namespace Server.Items
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public override bool ValidatesDuringHit => false;
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// Mana is only checked here; OnHit/OnMiss charge it, since they run only for a shot that actually fired.
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender) =>
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Validate(attacker) && CheckMana(attacker, true);
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Validate(attacker) && CheckMana(attacker, false);
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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@ -20,7 +21,10 @@ namespace Server.Items
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1060089); // You fail to execute your special move
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if (CheckMana(attacker, true))
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{
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attacker.SendLocalizedMessage(1060089); // You fail to execute your special move
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage, WorldLocation worldLocation)
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@ -29,7 +33,10 @@ namespace Server.Items
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1060216); // Your shot was successful
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if (CheckMana(attacker, true))
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{
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attacker.SendLocalizedMessage(1060216); // Your shot was successful
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}
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}
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}
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}
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@ -206,7 +206,7 @@ namespace Server.Items
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var result = base.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue);
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if (Core.ML)
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{
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ApplyWoodBonuses(typeRes);
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ApplyWoodBonuses(typeRes ?? craftItem.Resources[0].ItemType);
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}
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return result;
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