fix: Fixes factions and makes it static (#993)
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097c0143b0
commit
f7cbeacf48
5 changed files with 129 additions and 93 deletions
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@ -46,6 +46,8 @@ namespace Server
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);
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}
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public static void Unregister(string name) => _registry.RemoveWhere(entry => entry.Name == name);
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public static void Load(string path)
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{
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// This should probably not be parallel since Mobiles must be loaded before Items
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120
Projects/UOContent/Engines/Factions/Core/FactionSystem.cs
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120
Projects/UOContent/Engines/Factions/Core/FactionSystem.cs
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@ -0,0 +1,120 @@
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using System;
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namespace Server.Factions;
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public static class FactionSystem
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{
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public static bool Enabled { get; private set; }
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetSetting("factions.enabled", false);
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if (Enabled)
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{
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GenericPersistence.Register("Factions", Serialize, Deserialize);
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}
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}
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// This does not do the actual work of removing faction stuff, only turns off the persistence.
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public static void Disable()
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{
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if (!Enabled)
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{
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return;
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}
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Persistence.Unregister("Factions");
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Enabled = false;
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ServerConfiguration.SetSetting("factions.enabled", false);
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}
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// This does not do the actual work of creating faction stuff, only turns on the persistence.
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public static void Enable()
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{
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if (Enabled)
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{
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return;
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}
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GenericPersistence.Register("Factions", Serialize, Deserialize);
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Enabled = true;
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ServerConfiguration.SetSetting("factions.enabled", true);
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}
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private static void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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var factions = Faction.Factions;
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for (var i = 0; i < factions.Count; i++)
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{
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factions[i].State.Serialize(writer);
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}
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var towns = Town.Towns;
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for (var i = 0; i < towns.Count; i++)
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{
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towns[i].State.Serialize(writer);
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}
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}
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private static void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; i++)
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{
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new FactionState(reader);
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}
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count = reader.ReadEncodedInt();
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for (var i = 0; i < count; i++)
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{
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new TownState(reader);
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}
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}
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}
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[ManualDirtyChecking]
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[TypeAlias("Server.Factions.FactionPersistance")]
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[Obsolete("Deprecated in favor of the static system. Only used for legacy deserialization")]
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public class FactionPersistence : Item
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{
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public FactionPersistence()
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{
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Delete();
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}
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public FactionPersistence(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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int type;
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while ((type = reader.ReadEncodedInt()) != 0)
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{
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if (type == 1)
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{
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new FactionState(reader);
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}
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else if (type == 2)
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{
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new TownState(reader);
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}
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}
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}
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}
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@ -11,7 +11,7 @@ namespace Server.Factions
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public static void GenerateFactions_OnCommand(CommandEventArgs e)
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{
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new FactionPersistance();
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FactionSystem.Enable();
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var factions = Faction.Factions;
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@ -1,91 +0,0 @@
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namespace Server.Factions
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{
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public class FactionPersistance : Item
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{
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public FactionPersistance() : base(1)
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{
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Movable = false;
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if (Instance?.Deleted == true)
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{
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Instance = this;
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}
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else
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{
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base.Delete();
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}
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}
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public FactionPersistance(Serial serial) : base(serial) => Instance = this;
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public static FactionPersistance Instance { get; private set; }
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public override string DefaultName => "Faction Persistance - Internal";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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var factions = Faction.Factions;
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for (var i = 0; i < factions.Count; ++i)
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{
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writer.WriteEncodedInt((int)PersistedType.Faction);
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factions[i].State.Serialize(writer);
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}
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var towns = Town.Towns;
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for (var i = 0; i < towns.Count; ++i)
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{
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writer.WriteEncodedInt((int)PersistedType.Town);
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towns[i].State.Serialize(writer);
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}
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writer.WriteEncodedInt((int)PersistedType.Terminator);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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PersistedType type;
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while ((type = (PersistedType)reader.ReadEncodedInt()) != PersistedType.Terminator)
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{
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switch (type)
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{
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case PersistedType.Faction:
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new FactionState(reader);
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break;
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case PersistedType.Town:
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new TownState(reader);
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break;
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}
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}
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break;
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}
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}
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}
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public override void Delete()
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{
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}
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private enum PersistedType
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{
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Terminator,
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Faction,
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Town
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}
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}
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}
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@ -19,7 +19,7 @@ public static class StealableArtifacts
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public static void Configure()
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{
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GenericPersistence.Register("stealable-artifacts", Serialize, Deserialize);
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GenericPersistence.Register("StealableArtifacts", Serialize, Deserialize);
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}
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private static void RemoveStealableArtifacts()
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@ -426,12 +426,17 @@ public static class StealableArtifacts
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{
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private StealableArtifactsSpawner()
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{
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Delete();
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}
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public StealableArtifactsSpawner(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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