fix: Fixes factions and makes it static (#993)
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097c0143b0
commit
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5 changed files with 129 additions and 93 deletions
120
Projects/UOContent/Engines/Factions/Core/FactionSystem.cs
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120
Projects/UOContent/Engines/Factions/Core/FactionSystem.cs
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using System;
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namespace Server.Factions;
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public static class FactionSystem
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{
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public static bool Enabled { get; private set; }
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetSetting("factions.enabled", false);
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if (Enabled)
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{
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GenericPersistence.Register("Factions", Serialize, Deserialize);
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}
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}
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// This does not do the actual work of removing faction stuff, only turns off the persistence.
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public static void Disable()
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{
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if (!Enabled)
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{
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return;
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}
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Persistence.Unregister("Factions");
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Enabled = false;
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ServerConfiguration.SetSetting("factions.enabled", false);
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}
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// This does not do the actual work of creating faction stuff, only turns on the persistence.
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public static void Enable()
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{
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if (Enabled)
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{
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return;
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}
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GenericPersistence.Register("Factions", Serialize, Deserialize);
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Enabled = true;
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ServerConfiguration.SetSetting("factions.enabled", true);
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}
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private static void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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var factions = Faction.Factions;
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for (var i = 0; i < factions.Count; i++)
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{
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factions[i].State.Serialize(writer);
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}
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var towns = Town.Towns;
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for (var i = 0; i < towns.Count; i++)
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{
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towns[i].State.Serialize(writer);
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}
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}
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private static void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; i++)
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{
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new FactionState(reader);
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}
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count = reader.ReadEncodedInt();
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for (var i = 0; i < count; i++)
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{
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new TownState(reader);
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}
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}
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}
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[ManualDirtyChecking]
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[TypeAlias("Server.Factions.FactionPersistance")]
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[Obsolete("Deprecated in favor of the static system. Only used for legacy deserialization")]
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public class FactionPersistence : Item
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{
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public FactionPersistence()
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{
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Delete();
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}
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public FactionPersistence(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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int type;
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while ((type = reader.ReadEncodedInt()) != 0)
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{
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if (type == 1)
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{
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new FactionState(reader);
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}
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else if (type == 2)
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{
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new TownState(reader);
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}
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}
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}
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}
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