fixes TypeCache lookup speed and errors (#95)
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parent
e97d2cb131
commit
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26 changed files with 101 additions and 109 deletions
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@ -48,7 +48,7 @@ namespace Server.Engines.MLQuests
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string[] split = line.Split('\t');
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Type type = AssemblyHandler.FindTypeByName(split[0]);
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Type type = AssemblyHandler.FindFirstTypeForName(split[0]);
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if (type == null || !baseQuestType.IsAssignableFrom(type))
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{
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@ -77,7 +77,7 @@ namespace Server.Engines.MLQuests
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for (int i = 1; i < split.Length; ++i)
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{
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Type questerType = AssemblyHandler.FindTypeByName(split[i]);
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Type questerType = AssemblyHandler.FindFirstTypeForName(split[i]);
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if (questerType == null || !baseQuesterType.IsAssignableFrom(questerType))
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{
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@ -158,7 +158,7 @@ namespace Server.Engines.MLQuests
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return;
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}
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Type index = AssemblyHandler.FindTypeByName(e.GetString(0));
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Type index = AssemblyHandler.FindFirstTypeForName(e.GetString(0));
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if (index == null || !Quests.TryGetValue(index, out MLQuest quest))
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{
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@ -184,7 +184,7 @@ namespace Server.Engines.MLQuests
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return;
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}
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Type index = AssemblyHandler.FindTypeByName(e.GetString(0));
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Type index = AssemblyHandler.FindFirstTypeForName(e.GetString(0));
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if (index == null || !Quests.TryGetValue(index, out MLQuest quest))
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{
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@ -636,7 +636,7 @@ namespace Server.Engines.MLQuests
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if (typeName == null)
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return null; // not serialized
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Type questType = AssemblyHandler.FindTypeByFullName(typeName);
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Type questType = AssemblyHandler.FindFirstTypeForName(typeName);
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if (questType == null)
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return null; // no longer a type
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