Chessboard corrections

http://www.uodemise.com/forum/showthread.php?t=154224&page=2

Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728

Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376

Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385

Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
This commit is contained in:
xavier 2010-09-25 17:55:44 +00:00
parent cd2462621f
commit f90c09ef55
7 changed files with 115 additions and 19 deletions

View file

@ -152,6 +152,74 @@ namespace Server.Items
}
}
public class CreatureBackpack : Backpack //Used on BaseCreature
{
[Constructable]
public CreatureBackpack( string name )
{
Name = name;
Layer = Layer.Backpack;
Hue = 5;
Weight = 3.0;
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Name != null )
list.Add( 1075257, Name ); // Contents of ~1_PETNAME~'s pack.
else
base.AddNameProperty( list );
}
public override void OnItemRemoved( Item item )
{
if ( Items.Count == 0 )
this.Delete();
base.OnItemRemoved( item );
}
public override bool OnDragLift( Mobile from )
{
if ( from.AccessLevel > AccessLevel.Player )
return true;
from.SendLocalizedMessage( 500169 ); // You cannot pick that up.
return false;
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
return false;
}
public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
{
return false;
}
public CreatureBackpack( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 )
Weight = 13.0;
}
}
public class StrongBackpack : Backpack //Used on Pack animals
{
[Constructable]