Chessboard corrections
http://www.uodemise.com/forum/showthread.php?t=154224&page=2 Stealth has the wrong hiding requirement http://www.uodemise.com/forum/showthread.php?t=155728 Players should be able to discord their own pet regardless of facet/guild, or lack thereof http://www.uodemise.com/forum/showthread.php?t=148376 Disposition of released/gone wild pets' pack inventory http://www.uodemise.com/forum/showthread.php?t=146385 Flagging mechanics regarding invisibility http://www.uodemise.com/forum/showthread.php?t=137631
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7 changed files with 115 additions and 19 deletions
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@ -61,7 +61,7 @@ namespace Server.SkillHandlers
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{
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m.SendLocalizedMessage( 502725 ); // You must hide first
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}
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else if ( m.Skills[SkillName.Hiding].Base < ((Core.SE) ? 50.0 : 80.0) )
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else if ( m.Skills[SkillName.Hiding].Base < ((Core.ML) ? 30.0 : (Core.SE) ? 50.0 : 80.0) )
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{
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m.SendLocalizedMessage( 502726 ); // You are not hidden well enough. Become better at hiding.
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m.RevealingAction();
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