Chessboard corrections

http://www.uodemise.com/forum/showthread.php?t=154224&page=2

Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728

Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376

Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385

Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
This commit is contained in:
xavier 2010-09-25 17:55:44 +00:00
parent cd2462621f
commit f90c09ef55
7 changed files with 115 additions and 19 deletions

View file

@ -45,6 +45,7 @@ namespace Server.Spells.Sixth
m.PlaySound( 0x3C4 );
m.Hidden = true;
m.Combatant = null;
m.Warmode = false;
RemoveTimer( m );
@ -94,6 +95,7 @@ namespace Server.Spells.Sixth
protected override void OnTick()
{
if ( !m_Mobile.Hidden )
m_Mobile.RevealingAction();
RemoveTimer( m_Mobile );
}