Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
This commit is contained in:
parent
8da55d6043
commit
f93c3b992e
62 changed files with 318 additions and 634 deletions
|
|
@ -354,44 +354,40 @@ namespace Server.Mobiles
|
|||
{
|
||||
Defrag();
|
||||
|
||||
if (Entries.Count > 0 && !IsFull)
|
||||
if (Entries.Count <= 0 || IsFull)
|
||||
return;
|
||||
|
||||
int probsum = 0;
|
||||
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
if (!Entries[i].IsFull)
|
||||
probsum += Entries[i].SpawnedProbability;
|
||||
|
||||
if (probsum <= 0)
|
||||
return;
|
||||
|
||||
int rand = Utility.RandomMinMax(1, probsum);
|
||||
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
{
|
||||
int probsum = 0;
|
||||
SpawnerEntry entry = Entries[i];
|
||||
if (entry.IsFull)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
if (!Entries[i].IsFull)
|
||||
probsum += Entries[i].SpawnedProbability;
|
||||
|
||||
if (probsum > 0)
|
||||
if (rand <= entry.SpawnedProbability)
|
||||
{
|
||||
int rand = Utility.RandomMinMax(1, probsum);
|
||||
|
||||
for (int i = 0; i < Entries.Count; i++)
|
||||
{
|
||||
SpawnerEntry entry = Entries[i];
|
||||
if (!entry.IsFull)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
if (rand <= entry.SpawnedProbability)
|
||||
{
|
||||
EntryFlags flags;
|
||||
success = Spawn(entry, out flags);
|
||||
entry.Valid = flags;
|
||||
return;
|
||||
}
|
||||
|
||||
if (success)
|
||||
rand -= entry.SpawnedProbability;
|
||||
}
|
||||
}
|
||||
Spawn(entry, out EntryFlags flags);
|
||||
entry.Valid = flags;
|
||||
return;
|
||||
}
|
||||
|
||||
rand -= entry.SpawnedProbability;
|
||||
}
|
||||
}
|
||||
|
||||
private static string[,] FormatProperties(string[] args)
|
||||
{
|
||||
string[,] props = null;
|
||||
string[,] props;
|
||||
|
||||
int remains = args.Length;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue