Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
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parent
8da55d6043
commit
f93c3b992e
62 changed files with 318 additions and 634 deletions
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@ -65,32 +65,32 @@ namespace Server.Engines.Events
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{
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Mobile twin = new NaughtyTwin(m_From);
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if (twin != null && !twin.Deleted)
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if (twin.Deleted)
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return;
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foreach (Item item in m_From.Items)
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if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
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m_Items.Add(item);
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if (m_Items.Count > 0)
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{
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foreach (Item item in m_From.Items)
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for (int i = 0; i < m_Items.Count; i++) /* dupe exploits start out like this ... */
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twin.AddItem(Mobile.LiftItemDupe(m_Items[i], 1));
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foreach (Item item in twin.Items) /* ... and end like this */
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if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
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m_Items.Add(item);
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if (m_Items.Count > 0)
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{
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for (int i = 0; i < m_Items.Count; i++) /* dupe exploits start out like this ... */
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twin.AddItem(Mobile.LiftItemDupe(m_Items[i], 1));
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foreach (Item item in twin.Items) /* ... and end like this */
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if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
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item.Movable = false;
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}
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twin.Hue = m_From.Hue;
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twin.BodyValue = m_From.BodyValue;
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twin.Kills = m_From.Kills;
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Point3D point = RandomPointOneAway(m_From.X, m_From.Y, m_From.Z, m_From.Map);
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twin.MoveToWorld(m_From.Map.CanSpawnMobile(point) ? point : m_From.Location, m_From.Map);
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Timer.DelayCall(TimeSpan.FromSeconds(5), DeleteTwin, twin);
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item.Movable = false;
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}
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twin.Hue = m_From.Hue;
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twin.BodyValue = m_From.BodyValue;
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twin.Kills = m_From.Kills;
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Point3D point = RandomPointOneAway(m_From.X, m_From.Y, m_From.Z, m_From.Map);
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twin.MoveToWorld(m_From.Map.CanSpawnMobile(point) ? point : m_From.Location, m_From.Map);
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Timer.DelayCall(TimeSpan.FromSeconds(5), DeleteTwin, twin);
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}
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}
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@ -184,11 +184,11 @@ namespace Server.Engines.Events
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{
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m_Begged.Say(1076770); /* TRICK! */
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int m_Action = Utility.Random(4);
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int action = Utility.Random(4);
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if (m_Action == 0)
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if (action == 0)
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Timer.DelayCall(OneSecond, OneSecond, 10, Bleeding, from);
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else if (m_Action == 1)
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else if (action == 1)
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Timer.DelayCall(TimeSpan.FromSeconds(2), SolidHueMobile, from);
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else
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Timer.DelayCall(TimeSpan.FromSeconds(2), MakeTwin, from);
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@ -302,8 +302,6 @@ namespace Server.Engines.Events
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public static Point3D RandomMoongate(Mobile target)
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{
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Map map = target.Map;
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switch (target.Map.MapID)
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{
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case 2: return Ilshenar_Locations[Utility.Random(Ilshenar_Locations.Length)];
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