Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
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parent
8da55d6043
commit
f93c3b992e
62 changed files with 318 additions and 634 deletions
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@ -17,11 +17,7 @@ namespace Server.Items
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}
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}*/
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protected Beard(int itemID) : this(itemID, 0)
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{
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}
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protected Beard(int itemID, int hue) : base(itemID)
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protected Beard(int itemID, int hue = 0) : base(itemID)
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{
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LootType = LootType.Blessed;
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Layer = Layer.FacialHair;
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@ -67,12 +63,7 @@ namespace Server.Items
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public class GenericBeard : Beard
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{
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private GenericBeard(int itemID) : this(itemID, 0)
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{
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}
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private GenericBeard(int itemID, int hue) : base(itemID, hue)
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private GenericBeard(int itemID, int hue = 0) : base(itemID, hue)
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{
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}
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@ -97,12 +88,7 @@ namespace Server.Items
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public class LongBeard : Beard
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{
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private LongBeard()
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: this(0)
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{
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}
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private LongBeard(int hue)
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private LongBeard(int hue = 0)
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: base(0x203E, hue)
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{
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}
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@ -128,13 +114,7 @@ namespace Server.Items
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public class ShortBeard : Beard
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{
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private ShortBeard()
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: this(0)
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{
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}
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private ShortBeard(int hue)
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private ShortBeard(int hue = 0)
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: base(0x203f, hue)
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{
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}
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@ -160,13 +140,7 @@ namespace Server.Items
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public class Goatee : Beard
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{
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private Goatee()
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: this(0)
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{
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}
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private Goatee(int hue)
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private Goatee(int hue = 0)
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: base(0x2040, hue)
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{
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}
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@ -192,13 +166,7 @@ namespace Server.Items
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public class Mustache : Beard
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{
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private Mustache()
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: this(0)
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{
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}
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private Mustache(int hue)
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private Mustache(int hue = 0)
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: base(0x2041, hue)
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{
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}
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@ -224,13 +192,7 @@ namespace Server.Items
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public class MediumShortBeard : Beard
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{
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private MediumShortBeard()
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: this(0)
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{
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}
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private MediumShortBeard(int hue)
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private MediumShortBeard(int hue = 0)
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: base(0x204B, hue)
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{
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}
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@ -256,13 +218,7 @@ namespace Server.Items
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public class MediumLongBeard : Beard
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{
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private MediumLongBeard()
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: this(0)
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{
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}
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private MediumLongBeard(int hue)
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private MediumLongBeard(int hue = 0)
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: base(0x204C, hue)
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{
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}
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@ -288,13 +244,7 @@ namespace Server.Items
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public class Vandyke : Beard
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{
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private Vandyke()
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: this(0)
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{
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}
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private Vandyke(int hue)
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private Vandyke(int hue = 0)
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: base(0x204D, hue)
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{
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}
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