Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
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8da55d6043
commit
f93c3b992e
62 changed files with 318 additions and 634 deletions
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@ -128,8 +128,7 @@ namespace Server.Misc
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return false;
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if (item is ICommodity || item is BaseBoat
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|| item is Fish || item is BigFish
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|| item is BasePotion || item is Food || item is CookableFood
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|| item is Fish || item is BigFish || item is Food || item is CookableFood
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|| item is SpecialFishingNet || item is BaseMagicFish
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|| item is Shoes || item is Sandals
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|| item is Boots || item is ThighBoots
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@ -137,7 +136,6 @@ namespace Server.Misc
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|| item is BaseArmor || item is BaseWeapon
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|| item is BaseClothing
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|| item is BaseJewel && Core.AOS
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|| item is BasePotion && Core.ML
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#region Champion artifacts
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@ -349,7 +349,7 @@ namespace Server.Misc
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if (highest == null || check.BaseFixedPoint > highest.BaseFixedPoint)
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highest = check;
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else if (highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up &&
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else if (highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up &&
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check.BaseFixedPoint == highest.BaseFixedPoint)
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highest = check;
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}
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@ -37,14 +37,11 @@ namespace Server
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{
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Type type = typeof(T);
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if (type != null)
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{
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MethodInfo m = type.GetMethod("Validate", BindingFlags.Instance | BindingFlags.Public);
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MethodInfo m = type.GetMethod("Validate", BindingFlags.Instance | BindingFlags.Public);
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if (m != null)
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for (int i = 0; i < m_Queue.Count; ++i)
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m.Invoke(m_Queue[i], null);
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}
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if (m != null)
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for (int i = 0; i < m_Queue.Count; ++i)
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m.Invoke(m_Queue[i], null);
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m_Queue.Clear();
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m_Queue = null;
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Commands;
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using Server.Mobiles;
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@ -140,7 +141,7 @@ namespace Server
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bool hasSpawner = false;
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for (int j = 0; !hasSpawner && j < si.m_Floor.Count; ++j)
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for (int j = 0; j < si.m_Floor.Count; ++j)
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{
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Point2D fp = (Point2D)si.m_Floor[j];
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@ -148,13 +149,7 @@ namespace Server
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yTotal += fp.Y;
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IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>(new Point3D(fp.X, fp.Y, 0), 0);
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foreach (Spawner item in eable)
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{
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hasSpawner = true;
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break;
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}
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hasSpawner = eable.Any();
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eable.Free();
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if (hasSpawner)
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@ -237,9 +232,7 @@ namespace Server
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if (cp == Point2D.Zero)
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continue;
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int z;
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if (!GetFloorZ(map, cp.X, cp.Y, out z))
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if (!GetFloorZ(map, cp.X, cp.Y, out int z))
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continue;
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new Spawner(1, 1, 1, 0, 4, (string)names[j]).MoveToWorld(new Point3D(cp.X, cp.Y, z), map);
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