Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
This commit is contained in:
parent
8da55d6043
commit
f93c3b992e
62 changed files with 318 additions and 634 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
@ -140,7 +141,7 @@ namespace Server
|
|||
|
||||
bool hasSpawner = false;
|
||||
|
||||
for (int j = 0; !hasSpawner && j < si.m_Floor.Count; ++j)
|
||||
for (int j = 0; j < si.m_Floor.Count; ++j)
|
||||
{
|
||||
Point2D fp = (Point2D)si.m_Floor[j];
|
||||
|
||||
|
|
@ -148,13 +149,7 @@ namespace Server
|
|||
yTotal += fp.Y;
|
||||
|
||||
IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>(new Point3D(fp.X, fp.Y, 0), 0);
|
||||
|
||||
foreach (Spawner item in eable)
|
||||
{
|
||||
hasSpawner = true;
|
||||
break;
|
||||
}
|
||||
|
||||
hasSpawner = eable.Any();
|
||||
eable.Free();
|
||||
|
||||
if (hasSpawner)
|
||||
|
|
@ -237,9 +232,7 @@ namespace Server
|
|||
if (cp == Point2D.Zero)
|
||||
continue;
|
||||
|
||||
int z;
|
||||
|
||||
if (!GetFloorZ(map, cp.X, cp.Y, out z))
|
||||
if (!GetFloorZ(map, cp.X, cp.Y, out int z))
|
||||
continue;
|
||||
|
||||
new Spawner(1, 1, 1, 0, 4, (string)names[j]).MoveToWorld(new Point3D(cp.X, cp.Y, z), map);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue