Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.

This commit is contained in:
Kamron Batman 2018-09-15 23:16:45 -07:00
parent 8da55d6043
commit f93c3b992e
62 changed files with 318 additions and 634 deletions

View file

@ -55,7 +55,7 @@ namespace Server.Mobiles
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && !willKill && amount > 3 && from != null && !InRange(from, 7))
if (from != null && !willKill && amount > 3 && !InRange(from, 7))
{
MovingEffect(from, 0xF51, 10, 0, false, false);
SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10),

View file

@ -292,11 +292,7 @@ namespace Server.Mobiles
{
private PlagueBeastLord m_Lord;
public DecayTimer(PlagueBeastLord lord) : this(lord, 0, 120)
{
}
public DecayTimer(PlagueBeastLord lord, int count, int deadline) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
{
m_Lord = lord;
Count = count;