Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
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8da55d6043
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f93c3b992e
62 changed files with 318 additions and 634 deletions
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@ -55,7 +55,7 @@ namespace Server.Mobiles
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (from != null && !willKill && amount > 3 && from != null && !InRange(from, 7))
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if (from != null && !willKill && amount > 3 && !InRange(from, 7))
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{
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MovingEffect(from, 0xF51, 10, 0, false, false);
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SpellHelper.Damage(TimeSpan.FromSeconds(1.0), from, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10),
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@ -292,11 +292,7 @@ namespace Server.Mobiles
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{
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private PlagueBeastLord m_Lord;
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public DecayTimer(PlagueBeastLord lord) : this(lord, 0, 120)
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{
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}
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public DecayTimer(PlagueBeastLord lord, int count, int deadline) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
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public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
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{
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m_Lord = lord;
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Count = count;
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