Fixes bad expressions, bad bool checks in loops, a few null pointer exceptions, and optimizes constructors.
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8da55d6043
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f93c3b992e
62 changed files with 318 additions and 634 deletions
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@ -15,9 +15,7 @@ namespace Server.Targets
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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if (o is IPoint3D p)
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{
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if (!BaseCommand.IsAccessible(from, m_Object))
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{
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@ -31,17 +29,13 @@ namespace Server.Targets
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CommandLogging.WriteLine(from, "{0} {1} moving {2} to {3}", from.AccessLevel, CommandLogging.Format(from),
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CommandLogging.Format(m_Object), new Point3D(p));
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if (m_Object is Item)
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if (m_Object is Item item)
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{
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Item item = (Item)m_Object;
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if (!item.Deleted)
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item.MoveToWorld(new Point3D(p), from.Map);
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}
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else if (m_Object is Mobile)
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else if (m_Object is Mobile m)
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{
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Mobile m = (Mobile)m_Object;
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if (!m.Deleted)
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m.MoveToWorld(new Point3D(p), from.Map);
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}
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