feat: Adds configurable skill and stat gain (#1489)

### Summary

- Adds the following configurations:
```json
"stats.statMax": "125",
"stats.gainChanceMultiplier": 1.0,
"stats.primaryStatGainChance": 0.75,
"stats.gainDelay": "00:10:00",
"stats.petGainDelay": "00:05:00",
"stats.usePub45StatGain": "False"
```

- Adds Pub 45 stat gain rate for UOML+.
- Reduces the gain delay for legacy stat gain from 15 minutes to 10 minutes.
- Legacy gain no longer requires a gain in skill to gain in a stat.
This commit is contained in:
Vitalii Zurian 2023-10-14 21:02:36 +02:00 • committed by GitHub
parent 29c7d839a7
commit f9517854d0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 311 additions and 118 deletions

View file

@ -1,25 +1,35 @@
using System;
using System.Runtime.CompilerServices;
using Server.Factions;
using Server.Mobiles;
namespace Server.Misc;
// TODO: Make this entirely configurable
public static class SkillCheck
{
public enum Stat
private static int _statMax;
private static double _statGainChanceMultiplier;
private static bool _usePub45StatGain;
private static double _primaryStatGainChance;
private static TimeSpan _statGainDelay;
private static TimeSpan _petStatGainDelay;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool RollStatIncreaseChance(double statGain) =>
statGain / 33.3 * _statGainChanceMultiplier > Utility.RandomDouble();
public static void Configure()
{
Str,
Dex,
Int
_statMax = ServerConfiguration.GetOrUpdateSetting("stats.statMax", Core.LBR ? 125 : 100);
_statGainChanceMultiplier = ServerConfiguration.GetOrUpdateSetting("stats.gainChanceMultiplier", 1.0);
_primaryStatGainChance = ServerConfiguration.GetSetting("stats.primaryStatGainChance", 0.75);
_statGainDelay = ServerConfiguration.GetSetting("stats.gainDelay", TimeSpan.FromMinutes(Core.ML ? 0.05 : 10));
_petStatGainDelay = ServerConfiguration.GetSetting("stats.petGainDelay", TimeSpan.FromMinutes(5.0));
// Publish 45 - Preparation for UOKR
_usePub45StatGain = ServerConfiguration.GetSetting("stats.usePub45StatGain", Core.ML);
}
// Publish 16 changed max stats from 100 to 125
private static int StatMax = Core.LBR ? 125 : 100;
private static readonly TimeSpan m_StatGainDelay = TimeSpan.FromMinutes(Core.ML ? 0.05 : 15);
private static readonly TimeSpan m_PetStatGainDelay = TimeSpan.FromMinutes(5.0);
public static void Initialize()
{
Mobile.SkillCheckLocationHandler = Mobile_SkillCheckLocation;
@ -123,6 +133,12 @@ public static class SkillCheck
Gain(from, skill);
}
}
// Gain one stat per 10 minutes, regardless of whether you gain in the skill
if (!_usePub45StatGain && success)
{
LegacyGain(from, skill.Info);
}
}
return success;
@ -220,43 +236,80 @@ public static class SkillCheck
if (toLower != skill && toLower.Lock == SkillLock.Down && toLower.BaseFixedPoint >= toGain)
{
toLower.BaseFixedPoint -= toGain;
toLower.BaseFixedPoint = Math.Max(toLower.BaseFixedPoint - toGain, 0);
break;
}
}
}
if (from is PlayerMobile pm && skill.SkillName == pm.AcceleratedSkill &&
pm.AcceleratedStart > Core.Now)
if (from is PlayerMobile pm && skill.SkillName == pm.AcceleratedSkill && pm.AcceleratedStart > Core.Now)
{
toGain *= Utility.RandomMinMax(2, 5);
}
if (!from.Player || skills.Total + toGain <= skills.Cap)
if (!from.Player || skills.Total < skills.Cap)
{
skill.BaseFixedPoint += toGain;
skill.BaseFixedPoint = Math.Min(toGain, skill.CapFixedPoint - skill.BaseFixedPoint);
}
}
if (skill.Lock == SkillLock.Up)
if (_usePub45StatGain && skill.Lock == SkillLock.Up)
{
var info = skill.Info;
if (from.StrLock == StatLockType.Up && info.StrGain / 33.3 > Utility.RandomDouble())
var primaryStat = info.PrimaryStat;
var secondaryStat = info.SecondaryStat;
var primaryStatLock = primaryStat.ToLock(from);
var secondaryStatLock = secondaryStat.ToLock(from);
if (primaryStatLock != StatLockType.Up && secondaryStatLock != StatLockType.Up)
{
GainStat(from, Stat.Str);
return;
}
else if (from.DexLock == StatLockType.Up && info.DexGain / 33.3 > Utility.RandomDouble())
// Flat 1 in 20 chance to gain anything
if (0.05 * _statGainChanceMultiplier > Utility.RandomDouble())
{
GainStat(from, Stat.Dex);
}
else if (from.IntLock == StatLockType.Up && info.IntGain / 33.3 > Utility.RandomDouble())
{
GainStat(from, Stat.Int);
// 75% for primary, 25% for secondary - Unless primary is not set to gain.
var statToGain = primaryStatLock is StatLockType.Up && _primaryStatGainChance > Utility.RandomDouble()
? primaryStat
: secondaryStat;
GainStat(from, statToGain);
}
}
}
public static void LegacyGain(Mobile from, SkillInfo info)
{
if (info.StrGain > 0 && from.StrLock == StatLockType.Up && RollStatIncreaseChance(info.StrGain))
{
GainStat(from, Stat.Str);
}
if (info.DexGain > 0 && from.DexLock == StatLockType.Up && RollStatIncreaseChance(info.DexGain))
{
GainStat(from, Stat.Dex);
}
if (info.IntGain > 0 && from.IntLock == StatLockType.Up && RollStatIncreaseChance(info.IntGain))
{
GainStat(from, Stat.Int);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static StatLockType ToLock(this Stat stat, Mobile from) =>
stat switch
{
Stat.Str => from.StrLock,
Stat.Dex => from.DexLock,
Stat.Int => from.IntLock,
_ => StatLockType.Up
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanLower(Mobile from, Stat stat)
{
return stat switch
@ -268,6 +321,7 @@ public static class SkillCheck
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanRaise(Mobile from, Stat stat)
{
if (!(from is BaseCreature creature && creature.Controlled))
@ -280,9 +334,9 @@ public static class SkillCheck
return stat switch
{
Stat.Str => from.StrLock == StatLockType.Up && from.RawStr < StatMax,
Stat.Dex => from.DexLock == StatLockType.Up && from.RawDex < StatMax,
Stat.Int => from.IntLock == StatLockType.Up && from.RawInt < StatMax,
Stat.Str => from.StrLock == StatLockType.Up && from.RawStr < _statMax,
Stat.Dex => from.DexLock == StatLockType.Up && from.RawDex < _statMax,
Stat.Int => from.IntLock == StatLockType.Up && from.RawInt < _statMax,
_ => false
};
}
@ -299,17 +353,17 @@ public static class SkillCheck
{
if (CanLower(from, Stat.Dex) && (from.RawDex < from.RawInt || !CanLower(from, Stat.Int)))
{
--from.RawDex;
from.RawDex -= 1;
}
else if (CanLower(from, Stat.Int))
{
--from.RawInt;
from.RawInt -= 1;
}
}
if (CanRaise(from, Stat.Str))
{
++from.RawStr;
from.RawStr = Math.Min(from.RawStr + 1, _statMax);
}
break;
@ -320,17 +374,17 @@ public static class SkillCheck
{
if (CanLower(from, Stat.Str) && (from.RawStr < from.RawInt || !CanLower(from, Stat.Int)))
{
--from.RawStr;
from.RawStr -= 1;
}
else if (CanLower(from, Stat.Int))
{
--from.RawInt;
from.RawInt -= 1;
}
}
if (CanRaise(from, Stat.Dex))
{
++from.RawDex;
from.RawDex = Math.Min(from.RawDex + 1, _statMax);
}
break;
@ -341,17 +395,17 @@ public static class SkillCheck
{
if (CanLower(from, Stat.Str) && (from.RawStr < from.RawDex || !CanLower(from, Stat.Dex)))
{
--from.RawStr;
from.RawStr -= 1;
}
else if (CanLower(from, Stat.Dex))
{
--from.RawDex;
from.RawDex -= 1;
}
}
if (CanRaise(from, Stat.Int))
{
++from.RawInt;
from.RawInt = Math.Min(from.RawInt + 1, _statMax);
}
break;
@ -367,12 +421,12 @@ public static class SkillCheck
{
if (from is BaseCreature creature && creature.Controlled)
{
if (creature.LastStrGain + m_PetStatGainDelay >= Core.Now)
if (creature.LastStrGain + _petStatGainDelay >= Core.Now)
{
return;
}
}
else if (from.LastStrGain + m_StatGainDelay >= Core.Now)
else if (from.LastStrGain + _statGainDelay >= Core.Now)
{
return;
}
@ -384,12 +438,12 @@ public static class SkillCheck
{
if (from is BaseCreature creature && creature.Controlled)
{
if (creature.LastDexGain + m_PetStatGainDelay >= Core.Now)
if (creature.LastDexGain + _petStatGainDelay >= Core.Now)
{
return;
}
}
else if (from.LastDexGain + m_StatGainDelay >= Core.Now)
else if (from.LastDexGain + _statGainDelay >= Core.Now)
{
return;
}
@ -401,12 +455,12 @@ public static class SkillCheck
{
if (from is BaseCreature creature && creature.Controlled)
{
if (creature.LastIntGain + m_PetStatGainDelay >= Core.Now)
if (creature.LastIntGain + _petStatGainDelay >= Core.Now)
{
return;
}
}
else if (from.LastIntGain + m_StatGainDelay >= Core.Now)
else if (from.LastIntGain + _statGainDelay >= Core.Now)
{
return;
}