fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -20,13 +20,14 @@ public partial class Log : Item, ICommodity, IAxe
public Log(CraftResource resource, int amount) : base(0x1BDD)
{
Stackable = true;
Weight = 2.0;
Amount = amount;
_resource = resource;
Hue = CraftResources.GetHue(resource);
}
public override double DefaultWeight => 2.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource