fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -21,10 +21,11 @@ public partial class RecallRune : Item
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[Constructible]
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public RecallRune() : base(0x1F14)
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{
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Weight = 1.0;
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CalculateHue();
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}
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public override double DefaultWeight => 1.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public BaseHouse House
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