fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -26,11 +26,9 @@ public partial class Fukiya : Item, INinjaWeapon
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private int _poisonCharges;
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[Constructible]
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public Fukiya() : base(0x27AA)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Fukiya() : base(0x27AA) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 1.0;
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public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.
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