fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -26,11 +26,9 @@ public partial class Fukiya : Item, INinjaWeapon
private int _poisonCharges;
[Constructible]
public Fukiya() : base(0x27AA)
{
Weight = 4.0;
Layer = Layer.OneHanded;
}
public Fukiya() : base(0x27AA) => Layer = Layer.OneHanded;
public override double DefaultWeight => 1.0;
public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.