fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -26,11 +26,9 @@ public partial class LeatherNinjaBelt : BaseWaist, INinjaWeapon
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private int _poisonCharges;
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[Constructible]
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public LeatherNinjaBelt() : base(0x2790)
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{
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Weight = 1.0;
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Layer = Layer.Waist;
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}
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public LeatherNinjaBelt() : base(0x2790) => Layer = Layer.Waist;
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public override double DefaultWeight => 1.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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