fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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GPG key ID: B5690EEEBB952194
109 changed files with 250 additions and 391 deletions

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@ -10,7 +10,6 @@ public partial class RunicHammer : BaseRunicTool
[Constructible]
public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
@ -18,11 +17,12 @@ public partial class RunicHammer : BaseRunicTool
[Constructible]
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public override double DefaultWeight => 8.0;
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber