fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -7,18 +7,12 @@ namespace Server.Items;
public partial class RunicSewingKit : BaseRunicTool
{
[Constructible]
public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D) => Hue = CraftResources.GetHue(resource);
[Constructible]
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D) => Hue = CraftResources.GetHue(resource);
public override double DefaultWeight => 2.0;
public override CraftSystem CraftSystem => DefTailoring.CraftSystem;