fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -7,18 +7,12 @@ namespace Server.Items;
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public partial class RunicSewingKit : BaseRunicTool
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{
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[Constructible]
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public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D)
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue(resource);
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}
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public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D) => Hue = CraftResources.GetHue(resource);
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[Constructible]
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public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue(resource);
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}
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public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D) => Hue = CraftResources.GetHue(resource);
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public override double DefaultWeight => 2.0;
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public override CraftSystem CraftSystem => DefTailoring.CraftSystem;
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