fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -6,11 +6,9 @@ namespace Server.Items;
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public partial class PlagueBeastGland : Item
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{
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[Constructible]
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public PlagueBeastGland() : base(0x1CEF)
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{
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Weight = 1.0;
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Hue = 0x6;
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}
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public PlagueBeastGland() : base(0x1CEF) => Hue = 0x6;
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1153759; // a healthy gland
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}
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@ -10,9 +10,10 @@ public partial class PlagueBeastInnard : Item, IScissorable, ICarvable
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{
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Hue = hue;
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Movable = false;
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Weight = 1.0;
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}
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public override double DefaultWeight => 1.0;
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public PlagueBeastLord Owner => RootParent as PlagueBeastLord;
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public override string DefaultName => "plague beast innards";
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@ -15,10 +15,11 @@ public partial class PlagueBeastMutationCore : Item, IScissorable
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public PlagueBeastMutationCore() : base(0x1CF0)
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{
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_cut = true;
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Weight = 1.0;
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Hue = 0x480;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1153760; // a plague beast mutation core
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public virtual bool Scissor(Mobile from, Scissors scissors)
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