fix: Optimizes items to use default weights. (Part 4) (#2243)
This commit is contained in:
parent
40ba85d7b8
commit
fa0b67ec29
109 changed files with 250 additions and 391 deletions
|
|
@ -8,7 +8,6 @@ public abstract partial class BaseSuit : Item
|
|||
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
|
||||
{
|
||||
Hue = hue;
|
||||
Weight = 1.0;
|
||||
Movable = false;
|
||||
LootType = LootType.Newbied;
|
||||
Layer = Layer.OuterTorso;
|
||||
|
|
@ -16,6 +15,8 @@ public abstract partial class BaseSuit : Item
|
|||
_accessLevel = level;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
[SerializableProperty(0)]
|
||||
public AccessLevel AccessLevel
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue