fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -8,7 +8,6 @@ public abstract partial class BaseSuit : Item
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
{
Hue = hue;
Weight = 1.0;
Movable = false;
LootType = LootType.Newbied;
Layer = Layer.OuterTorso;
@ -16,6 +15,8 @@ public abstract partial class BaseSuit : Item
_accessLevel = level;
}
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
public AccessLevel AccessLevel
{