fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -38,7 +38,6 @@ public abstract partial class BaseWand : BaseBashing
public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(0xDF2 + Utility.Random(4))
{
Weight = 1.0;
_wandEffect = effect;
_charges = Utility.RandomMinMax(minCharges, maxCharges);
Attributes.SpellChanneling = 1;
@ -47,6 +46,8 @@ public abstract partial class BaseWand : BaseBashing
Resource = CraftResource.None;
}
public override double DefaultWeight => 1.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;