fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -38,7 +38,6 @@ public abstract partial class BaseWand : BaseBashing
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public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(0xDF2 + Utility.Random(4))
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{
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Weight = 1.0;
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_wandEffect = effect;
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_charges = Utility.RandomMinMax(minCharges, maxCharges);
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Attributes.SpellChanneling = 1;
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@ -47,6 +46,8 @@ public abstract partial class BaseWand : BaseBashing
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Resource = CraftResource.None;
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}
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public override double DefaultWeight => 1.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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