fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -7,12 +7,9 @@ namespace Server.Items
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public partial class BattleAxe : BaseAxe
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{
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[Constructible]
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public BattleAxe() : base(0xF47)
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{
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Weight = 4.0;
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Layer = Layer.TwoHanded;
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}
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public BattleAxe() : base(0xF47) => Layer = Layer.TwoHanded;
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public override double DefaultWeight => 4.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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@ -12,11 +12,11 @@ namespace Server.Items
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[Constructible]
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public Pickaxe() : base(0xE86)
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{
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Weight = 11.0;
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UsesRemaining = 50;
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ShowUsesRemaining = true;
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}
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public override double DefaultWeight => 11.0;
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public override HarvestSystem HarvestSystem => Mining.System;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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