fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -7,12 +7,9 @@ namespace Server.Items
public partial class BattleAxe : BaseAxe
{
[Constructible]
public BattleAxe() : base(0xF47)
{
Weight = 4.0;
Layer = Layer.TwoHanded;
}
public BattleAxe() : base(0xF47) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 4.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;

View file

@ -12,11 +12,11 @@ namespace Server.Items
[Constructible]
public Pickaxe() : base(0xE86)
{
Weight = 11.0;
UsesRemaining = 50;
ShowUsesRemaining = true;
}
public override double DefaultWeight => 11.0;
public override HarvestSystem HarvestSystem => Mining.System;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;