fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -10,11 +10,9 @@ namespace Server.Items;
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public partial class ThrowingDagger : Item
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{
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[Constructible]
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public ThrowingDagger() : base(0xF52)
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{
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Weight = 1.0;
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Layer = Layer.OneHanded;
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}
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public ThrowingDagger() : base(0xF52) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 1.0;
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public override string DefaultName => "a throwing dagger";
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