fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -8,12 +8,9 @@ namespace Server.Items
public partial class MagicalShortbow : BaseRanged
{
[Constructible]
public MagicalShortbow() : base(0x2D2B)
{
Weight = 6.0;
Resource = CraftResource.RegularWood;
}
public MagicalShortbow() : base(0x2D2B) => Resource = CraftResource.RegularWood;
public override double DefaultWeight => 6.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();