fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -7,12 +7,9 @@ namespace Server.Items
public partial class HammerPick : BaseBashing
{
[Constructible]
public HammerPick() : base(0x143D)
{
Weight = 9.0;
Layer = Layer.OneHanded;
}
public HammerPick() : base(0x143D) => Layer = Layer.OneHanded;
public override double DefaultWeight => 9.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;

View file

@ -7,12 +7,9 @@ namespace Server.Items
public partial class WarHammer : BaseBashing
{
[Constructible]
public WarHammer() : base(0x1439)
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer() : base(0x1439) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 10.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;