fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -7,12 +7,9 @@ namespace Server.Items
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public partial class HammerPick : BaseBashing
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{
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[Constructible]
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public HammerPick() : base(0x143D)
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{
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Weight = 9.0;
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Layer = Layer.OneHanded;
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}
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public HammerPick() : base(0x143D) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 9.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -7,12 +7,9 @@ namespace Server.Items
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public partial class WarHammer : BaseBashing
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{
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[Constructible]
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public WarHammer() : base(0x1439)
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public WarHammer() : base(0x1439) => Layer = Layer.TwoHanded;
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public override double DefaultWeight => 10.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
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