fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -8,12 +8,9 @@ namespace Server.Items
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public partial class RepeatingCrossbow : BaseRanged
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{
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[Constructible]
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public RepeatingCrossbow() : base(0x26C3)
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{
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Weight = 6.0;
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Resource = CraftResource.RegularWood;
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}
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public RepeatingCrossbow() : base(0x26C3) => Resource = CraftResource.RegularWood;
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public override double DefaultWeight => 6.0;
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public override int EffectID => 0x1BFE;
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public override Type AmmoType => typeof(Bolt);
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public override Item Ammo => new Bolt();
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