fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -6,12 +6,9 @@ namespace Server.Items;
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public partial class Boomerang : BaseThrown
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{
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[Constructible]
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public Boomerang() : base(0x8FF)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Boomerang() : base(0x8FF) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 4.0;
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public override int MinThrowRange => 4;
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public override WeaponAbility PrimaryAbility => WeaponAbility.MysticArc;
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@ -6,12 +6,9 @@ namespace Server.Items;
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public partial class Cyclone : BaseThrown
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{
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[Constructible]
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public Cyclone() : base(0x901)
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{
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Weight = 6.0;
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Layer = Layer.OneHanded;
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}
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public Cyclone() : base(0x901) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 6.0;
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public override int MinThrowRange => 6;
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public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot;
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@ -6,12 +6,9 @@ namespace Server.Items;
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public partial class SoulGlaive : BaseThrown
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{
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[Constructible]
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public SoulGlaive() : base(0x090A)
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{
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Weight = 8.0;
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Layer = Layer.OneHanded;
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}
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public SoulGlaive() : base(0x090A) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 8.0;
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public override int MinThrowRange => 8;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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