fix: Optimizes items to use default weights. (Part 4) (#2243)
This commit is contained in:
parent
40ba85d7b8
commit
fa0b67ec29
109 changed files with 250 additions and 391 deletions
|
|
@ -12,12 +12,9 @@ namespace Server.Mobiles;
|
|||
[SerializationGenerator(0, false)]
|
||||
public partial class VendorBackpack : Backpack
|
||||
{
|
||||
public VendorBackpack()
|
||||
{
|
||||
Layer = Layer.Backpack;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public VendorBackpack() => Layer = Layer.Backpack;
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue