fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -18,8 +18,6 @@ public abstract partial class BaseBoatDeed : Item
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public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
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{
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Weight = 1.0;
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if (!Core.AOS)
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{
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LootType = LootType.Newbied;
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@ -29,6 +27,8 @@ public abstract partial class BaseBoatDeed : Item
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Offset = offset;
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}
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public override double DefaultWeight => 1.0;
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public abstract BaseBoat Boat { get; }
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public override void OnDoubleClick(Mobile from)
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@ -23,7 +23,6 @@ public abstract partial class BaseDockedBoat : Item
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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_multiId = id;
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@ -32,6 +31,8 @@ public abstract partial class BaseDockedBoat : Item
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_shipName = boat.ShipName;
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}
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public override double DefaultWeight => 1.0;
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public abstract BaseBoat Boat { get; }
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public override void OnDoubleClick(Mobile from)
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