fix: Optimizes items to use default weights. (Part 4) (#2243)

This commit is contained in:
Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
109 changed files with 250 additions and 391 deletions

View file

@ -18,8 +18,6 @@ public abstract partial class BaseBoatDeed : Item
public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
{
Weight = 1.0;
if (!Core.AOS)
{
LootType = LootType.Newbied;
@ -29,6 +27,8 @@ public abstract partial class BaseBoatDeed : Item
Offset = offset;
}
public override double DefaultWeight => 1.0;
public abstract BaseBoat Boat { get; }
public override void OnDoubleClick(Mobile from)

View file

@ -23,7 +23,6 @@ public abstract partial class BaseDockedBoat : Item
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
{
Weight = 1.0;
LootType = LootType.Blessed;
_multiId = id;
@ -32,6 +31,8 @@ public abstract partial class BaseDockedBoat : Item
_shipName = boat.ShipName;
}
public override double DefaultWeight => 1.0;
public abstract BaseBoat Boat { get; }
public override void OnDoubleClick(Mobile from)