fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -14,12 +14,9 @@ namespace Server.Items;
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public partial class HousePlacementTool : Item
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{
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[Constructible]
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public HousePlacementTool() : base(0x14F6)
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{
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Weight = 3.0;
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LootType = LootType.Blessed;
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}
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public HousePlacementTool() : base(0x14F6) => LootType = LootType.Blessed;
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public override double DefaultWeight => 3.0;
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public override int LabelNumber => 1060651; // a house placement tool
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public override void OnDoubleClick(Mobile from)
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