fix: Cleans up some comments and spell code (#1120)
This commit is contained in:
parent
56c97ca84a
commit
fa3515f930
44 changed files with 338 additions and 469 deletions
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@ -3058,16 +3058,21 @@ namespace Server
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public virtual void UpdateResistances()
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{
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Resistances ??= new[] { int.MinValue, int.MinValue, int.MinValue, int.MinValue, int.MinValue };
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var delta = false;
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for (var i = 0; i < Resistances.Length; ++i)
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if (Resistances == null)
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{
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if (Resistances[i] != int.MinValue)
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Resistances = new[] { int.MinValue, int.MinValue, int.MinValue, int.MinValue, int.MinValue };
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}
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else
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{
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for (var i = 0; i < Resistances.Length; ++i)
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{
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Resistances[i] = int.MinValue;
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delta = true;
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if (Resistances[i] != int.MinValue)
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{
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Resistances[i] = int.MinValue;
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delta = true;
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}
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}
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}
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@ -3079,11 +3084,9 @@ namespace Server
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public virtual int GetResistance(ResistanceType type)
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{
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Resistances ??= new[] { int.MinValue, int.MinValue, int.MinValue, int.MinValue, int.MinValue };
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var v = (int)type;
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if (v < 0 || v >= Resistances.Length)
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if (Resistances == null || Resistances.Length == 0 || v < 0 || v >= Resistances.Length)
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{
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return 0;
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}
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@ -134,16 +134,12 @@ namespace Server.Engines.ConPVP
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return false;
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}
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string title = null;
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if (move is NinjaMove)
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string title = move switch
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{
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title = "Bushido";
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}
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else if (move is SamuraiMove)
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{
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title = "Ninjitsu";
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}
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NinjaMove => "Bushido",
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SamuraiMove => "Ninjitsu",
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_ => null
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};
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if (title == null || name == null || Ruleset.GetOption(title, name))
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{
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@ -124,11 +124,8 @@ namespace Server.Factions
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if (remaining.TotalDays >= 1)
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{
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from.SendLocalizedMessage(
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1042743,
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remaining.TotalDays
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.ToString("N0")
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); // Your term of service will come to an end in ~1_DAYS~ days.
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// Your term of service will come to an end in ~1_DAYS~ days.
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from.SendLocalizedMessage(1042743, remaining.TotalDays.ToString("N0"));
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}
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else if (remaining.TotalHours >= 1)
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{
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@ -1708,7 +1708,7 @@ namespace Server.Engines.MLQuests.Definitions
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"acid elementals",
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new QuestArea(1074806, "The Palace of Paroxysmus")
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)
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); // The Palace of Paroxysmus
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);
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Rewards.Add(ItemReward.LargeBagOfTreasure);
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}
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@ -1734,7 +1734,7 @@ namespace Server.Engines.MLQuests.Definitions
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"plague spawns",
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new QuestArea(1074806, "The Palace of Paroxysmus")
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)
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); // The Palace of Paroxysmus
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);
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Objectives.Add(
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new KillObjective(
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3,
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@ -1742,7 +1742,7 @@ namespace Server.Engines.MLQuests.Definitions
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"plague beasts",
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new QuestArea(1074806, "The Palace of Paroxysmus")
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)
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); // The Palace of Paroxysmus
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);
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Objectives.Add(
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new KillObjective(
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1,
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@ -1750,7 +1750,7 @@ namespace Server.Engines.MLQuests.Definitions
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"plague beast lord",
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new QuestArea(1074806, "The Palace of Paroxysmus")
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)
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); // The Palace of Paroxysmus
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);
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Rewards.Add(ItemReward.LargeBagOfTreasure);
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}
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@ -3072,14 +3072,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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Utility.RandomList(
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1074209, // Hey, could you help me out with something?
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1074184
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)
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); // Come here, I have work for you.
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// Hey, could you help me out with something?
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// Come here, I have work for you.
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MLQuestSystem.Tell(this, pm, Utility.RandomBool() ? 1074209 : 1074184);
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}
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public override void Serialize(IGenericWriter writer)
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@ -3332,14 +3327,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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Utility.RandomList(
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1074186, // Come here, I have a task.
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1074209
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)
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); // Hey, could you help me out with something?
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// Come here, I have a task.
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// Hey, could you help me out with something?
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MLQuestSystem.Tell(this, pm, Utility.RandomBool() ? 1074209 : 1074186);
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}
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public override void Serialize(IGenericWriter writer)
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@ -3588,14 +3578,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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Utility.RandomList(
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1074187, // Want a job?
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1074209
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)
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); // Hey, could you help me out with something?
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// Hey, could you help me out with something?
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// Want a job?
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MLQuestSystem.Tell(this, pm, Utility.RandomBool() ? 1074209 : 1074187);
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}
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public override void Serialize(IGenericWriter writer)
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@ -3653,14 +3638,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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Utility.RandomList(
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1074187, // Want a job?
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1074185
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)
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); // Hey you! Want to help me out?
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// Hey you! Want to help me out?
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// Want a job?
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MLQuestSystem.Tell(this, pm, Utility.RandomBool() ? 1074185 : 1074187);
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}
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public override void Serialize(IGenericWriter writer)
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@ -27,11 +27,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074940,
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"",
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0x2A
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); // You have gained the boon of Maul! Your understanding of the seasons grows. You are one step closer to claiming your elven heritage.
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// You have gained the boon of Maul! Your understanding of the seasons grows.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074940, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -58,11 +56,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074941,
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"",
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0x2A
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); // You have gained the boon of Strongroot! You have been approved by one whose roots touch the bones of Sosaria. You are one step closer to claiming your elven heritage.
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// You have gained the boon of Strongroot! You have been approved by one whose roots touch the bones of Sosaria.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074941, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -89,11 +85,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074945,
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"",
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0x2A
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); // You have gained the boon of Enigma! You are wise enough to know how little you know. You are one step closer to claiming your elven heritage.
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// You have gained the boon of Enigma! You are wise enough to know how little you know.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074945, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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@ -125,7 +119,7 @@ namespace Server.Engines.MLQuests.Definitions
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Objectives.Add(
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new EscortObjective(new QuestArea(1074779, "Bravehorn's drinking pool"))
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); // Bravehorn's drinking pool
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);
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Rewards.Add(new DummyReward(1072806)); // The boon of Bravehorn.
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}
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@ -134,11 +128,10 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074942,
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"",
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0x2A
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); // You have gained the boon of Bravehorn! You have glimpsed the nobility of those that sacrifice themselves for their people. You are one step closer to claiming your elven heritage.
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// You have gained the boon of Bravehorn!
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// You have glimpsed the nobility of those that sacrifice themselves for their people.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074942, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -161,7 +154,7 @@ namespace Server.Engines.MLQuests.Definitions
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"timber wolves",
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new QuestArea(1074833, "Huntsman's Forest")
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)
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); // Huntsman's Forest
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);
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Rewards.Add(new DummyReward(1072807)); // The boon of the Huntsman.
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}
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@ -170,11 +163,10 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074943,
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"",
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0x2A
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); // You have gained the boon of the Huntsman! You have been given a taste of the bittersweet duty of those who guard the balance. You are one step closer to claiming your elven heritage.
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// You have gained the boon of the Huntsman!
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// You have been given a taste of the bittersweet duty of those who guard the balance.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074943, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -200,11 +192,10 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074944,
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"",
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0x2A
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); // You have gained the boon of Arielle! You have been taught the importance of laughter and light spirits. You are one step closer to claiming your elven heritage.
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// You have gained the boon of Arielle!
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// You have been taught the importance of laughter and light spirits.
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// You are one step closer to claiming your elven heritage.
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instance.Player.SendLocalizedMessage(1074944, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -494,11 +485,10 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074946,
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"",
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0x2A
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); // You have demonstrated your ingenuity! Humans are jacks of all trades and know a little about a lot of things. You are one step closer to achieving humanity.
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// You have demonstrated your ingenuity!
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// Humans are jacks of all trades and know a little about a lot of things.
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// You are one step closer to achieving humanity.
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instance.Player.SendLocalizedMessage(1074946, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -534,11 +524,9 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074948,
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"",
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0x2A
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); // You have demonstrated your physical strength! Humans can carry vast loads without complaint. You are one step closer to achieving humanity.
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// You have demonstrated your physical strength!
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// Humans can carry vast loads without complaint. You are one step closer to achieving humanity.
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instance.Player.SendLocalizedMessage(1074948, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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@ -559,11 +547,8 @@ namespace Server.Engines.MLQuests.Definitions
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public static void AwardTo(PlayerMobile pm)
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{
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MLQuestSystem.GetOrCreateContext(pm).SetDoneQuest(MLQuestSystem.FindQuest(typeof(HumanInNeed)));
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pm.SendLocalizedMessage(
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1074949,
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"",
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0x2A
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); // You have demonstrated your compassion! Your kind actions have been noted.
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// You have demonstrated your compassion! Your kind actions have been noted.
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pm.SendLocalizedMessage(1074949, "", 0x2A);
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}
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}
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@ -586,7 +571,7 @@ namespace Server.Engines.MLQuests.Definitions
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"efreets",
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new QuestArea(1074808, "Fire")
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)
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); // Fire
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);
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Objectives.Add(
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new KillObjective(
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5,
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@ -594,7 +579,7 @@ namespace Server.Engines.MLQuests.Definitions
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"ice fiends",
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new QuestArea(1074809, "Ice")
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)
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); // Ice
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);
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Rewards.Add(new DummyReward(1074875)); // Another step closer to becoming human.
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}
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@ -603,11 +588,10 @@ namespace Server.Engines.MLQuests.Definitions
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public override void GetRewards(MLQuestInstance instance)
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{
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instance.Player.SendLocalizedMessage(
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1074947,
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"",
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0x2A
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); // You have demonstrated your toughness! Humans are able to endure unimaginable hardships in pursuit of their goals. You are one step closer to achieving humanity.
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// You have demonstrated your toughness!
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// Humans are able to endure unimaginable hardships in pursuit of their goals.
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// You are one step closer to achieving humanity.
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instance.Player.SendLocalizedMessage(1074947, "", 0x2A);
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instance.ClaimRewards(); // skip gump
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}
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}
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|
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@ -25,7 +25,7 @@ namespace Server.Engines.MLQuests.Definitions
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// OSI sends this instead, but it doesn't make sense for an escortable
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// public override void OnComplete( MLQuestInstance instance )
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// {
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// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
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// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
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// }
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}
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|
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@ -988,11 +988,8 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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1078187
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); // The art of fencing requires a dexterous hand, a quick wit and fleet feet.
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// The art of fencing requires a dexterous hand, a quick wit and fleet feet.
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MLQuestSystem.Tell(this, pm, 1078187);
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}
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public override void Serialize(IGenericWriter writer)
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@ -1053,11 +1050,8 @@ namespace Server.Engines.MLQuests.Definitions
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(
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this,
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pm,
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1078136
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); // There is an art to slaying your enemies swiftly. It's called tactics, and I can teach it to you.
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// There is an art to slaying your enemies swiftly. It's called tactics, and I can teach it to you.
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MLQuestSystem.Tell(this, pm, 1078136);
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}
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public override void Serialize(IGenericWriter writer)
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|
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@ -360,7 +360,7 @@ namespace Server.Engines.MLQuests.Definitions
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"orcs",
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new QuestArea(1074807, "Sanctuary")
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)
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); // Sanctuary
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);
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Objectives.Add(
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new KillObjective(
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5,
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@ -368,7 +368,7 @@ namespace Server.Engines.MLQuests.Definitions
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"orc bombers",
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new QuestArea(1074807, "Sanctuary")
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)
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); // Sanctuary
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);
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Objectives.Add(
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new KillObjective(
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3,
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@ -376,7 +376,7 @@ namespace Server.Engines.MLQuests.Definitions
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"orc brutes",
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new QuestArea(1074807, "Sanctuary")
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)
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); // Sanctuary
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);
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Rewards.Add(ItemReward.BagOfTreasure);
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}
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@ -437,7 +437,7 @@ namespace Server.Engines.MLQuests.Definitions
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"Moug-Guur",
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new QuestArea(1074807, "Sanctuary")
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)
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); // Sanctuary
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);
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Rewards.Add(ItemReward.BagOfTreasure);
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}
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@ -466,7 +466,7 @@ namespace Server.Engines.MLQuests.Definitions
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"Chiikkaha",
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new QuestArea(1074807, "Sanctuary")
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)
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); // Sanctuary
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);
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Rewards.Add(ItemReward.BagOfTreasure);
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||||
}
|
||||
|
|
@ -496,7 +496,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"Szavetra",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.Strongbox);
|
||||
}
|
||||
|
|
@ -603,7 +603,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"ogres",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.BagOfTreasure);
|
||||
}
|
||||
|
|
@ -630,7 +630,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"ogre lords",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.LargeBagOfTreasure);
|
||||
}
|
||||
|
|
@ -657,7 +657,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"cyclops",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.LargeBagOfTreasure);
|
||||
}
|
||||
|
|
@ -686,7 +686,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"titans",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.LargeBagOfTreasure);
|
||||
}
|
||||
|
|
@ -713,7 +713,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"gargoyles",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(ItemReward.BagOfTrinkets);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -230,7 +230,7 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
"rats",
|
||||
new QuestArea(1074807, "Sanctuary")
|
||||
)
|
||||
); // Sanctuary
|
||||
);
|
||||
|
||||
Rewards.Add(new DummyReward(1074872)); // The opportunity to learn the ways of the Arcanist.
|
||||
}
|
||||
|
|
@ -398,11 +398,8 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
public override void GetRewards(MLQuestInstance instance)
|
||||
{
|
||||
instance.PlayerContext.SummonFey = true;
|
||||
instance.Player.SendLocalizedMessage(
|
||||
1074320,
|
||||
"",
|
||||
0x2A
|
||||
); // *giggle* Mean reapers got fixed! Pixie friend now! *giggle* When mean thingies bother you, a brave pixie will help.
|
||||
// *giggle* Mean reapers got fixed! Pixie friend now! *giggle* When mean thingies bother you, a brave pixie will help.
|
||||
instance.Player.SendLocalizedMessage(1074320, "", 0x2A);
|
||||
|
||||
base.GetRewards(instance);
|
||||
}
|
||||
|
|
@ -423,11 +420,9 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
|
||||
Objectives.Add(new KillObjective(50, new[] { typeof(Imp) }, "imps"));
|
||||
|
||||
Rewards.Add(
|
||||
new DummyReward(
|
||||
1074873
|
||||
)
|
||||
); // The opportunity to prove yourself worthy of learning to Summon Fiends. (Sufficient spellweaving skill is required to cast the spell)
|
||||
// The opportunity to prove yourself worthy of learning to Summon Fiends.
|
||||
// (Sufficient spellweaving skill is required to cast the spell)
|
||||
Rewards.Add(new DummyReward(107487));
|
||||
}
|
||||
|
||||
public override Type NextQuest => typeof(CrackingTheWhipI);
|
||||
|
|
@ -479,11 +474,9 @@ namespace Server.Engines.MLQuests.Definitions
|
|||
public override void GetRewards(MLQuestInstance instance)
|
||||
{
|
||||
instance.PlayerContext.SummonFiend = true;
|
||||
instance.Player.SendLocalizedMessage(
|
||||
1074322,
|
||||
"",
|
||||
0x2A
|
||||
); // You've demonstrated your strength, got a means of control, and taught the imps to fear you. You're ready now to summon them.
|
||||
// You've demonstrated your strength, got a means of control, and taught the imps to fear you.
|
||||
// You're ready now to summon them.
|
||||
instance.Player.SendLocalizedMessage(1074322, "", 0x2A);
|
||||
|
||||
base.GetRewards(instance);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -145,15 +145,17 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
140,
|
||||
312,
|
||||
16,
|
||||
quest.IsChainTriggered || quest.NextQuest != null ? 1075024 : 1072202,
|
||||
quest.IsChainTriggered || quest.NextQuest != null ? 1075024 : 1072202, // Description [(quest chain)]
|
||||
0x2710
|
||||
); // Description [(quest chain)]
|
||||
);
|
||||
|
||||
TextDefinition.AddHtmlText(this, 98, 156, 312, 240, quest.Description, false, true, 0x15F90, 0xBDE784);
|
||||
}
|
||||
|
||||
public void AddObjectives(MLQuest quest)
|
||||
{
|
||||
AddHtmlLocalized(98, 140, 312, 16, 1049073, 0x2710); // Objective:
|
||||
// All of the following / Only one of the following
|
||||
AddHtmlLocalized(
|
||||
98,
|
||||
156,
|
||||
|
|
@ -161,7 +163,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
16,
|
||||
quest.ObjectiveType == ObjectiveType.All ? 1072208 : 1072209,
|
||||
0x2710
|
||||
); // All of the following / Only one of the following
|
||||
);
|
||||
|
||||
var y = 172;
|
||||
|
||||
|
|
@ -186,6 +188,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
var quest = instance.Quest;
|
||||
|
||||
AddHtmlLocalized(98, 140, 312, 16, 1049073, 0x2710); // Objective:
|
||||
// All of the following / Only one of the following
|
||||
AddHtmlLocalized(
|
||||
98,
|
||||
156,
|
||||
|
|
@ -193,7 +196,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
16,
|
||||
quest.ObjectiveType == ObjectiveType.All ? 1072208 : 1072209,
|
||||
0x2710
|
||||
); // All of the following / Only one of the following
|
||||
);
|
||||
|
||||
var y = 172;
|
||||
|
||||
|
|
|
|||
|
|
@ -153,11 +153,9 @@ namespace Server.Engines.MLQuests
|
|||
{
|
||||
if (message)
|
||||
{
|
||||
MLQuestSystem.Tell(
|
||||
quester,
|
||||
pm,
|
||||
1075575
|
||||
); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
|
||||
// I'm sorry, but I don't have anything else for you right now.
|
||||
// Could you check back with me in a few minutes?
|
||||
MLQuestSystem.Tell(quester, pm, 1075575);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -386,9 +386,8 @@ namespace Server.Engines.MLQuests
|
|||
rewardItem.Delete();
|
||||
}
|
||||
|
||||
Player.SendLocalizedMessage(
|
||||
1078524
|
||||
); // Your backpack is full. You cannot complete the quest and receive your reward.
|
||||
// Your backpack is full. You cannot complete the quest and receive your reward.
|
||||
Player.SendLocalizedMessage(1078524);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -398,10 +397,8 @@ namespace Server.Engines.MLQuests
|
|||
|
||||
if (rewardItem.Stackable)
|
||||
{
|
||||
Player.SendLocalizedMessage(
|
||||
1115917,
|
||||
$"{rewardItem.Amount}\t{rewardName}"
|
||||
); // You receive a reward: ~1_QUANTITY~ ~2_ITEM~
|
||||
// You receive a reward: ~1_QUANTITY~ ~2_ITEM~
|
||||
Player.SendLocalizedMessage(1115917, $"{rewardItem.Amount}\t{rewardName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -47,16 +47,12 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
|
||||
if (minutes == 1)
|
||||
{
|
||||
MLQuestSystem.Tell(quester, pm, "You must rest 1 minute before we set out on this journey.");
|
||||
MLQuestSystem.Tell(quester, pm, 1042722);
|
||||
}
|
||||
else
|
||||
{
|
||||
MLQuestSystem.Tell(
|
||||
quester,
|
||||
pm,
|
||||
1071195,
|
||||
minutes.ToString()
|
||||
); // You must rest ~1_minsleft~ minutes before we set out on this journey.
|
||||
// You must rest ~1_minsleft~ minutes before we set out on this journey.
|
||||
MLQuestSystem.Tell(quester, pm, 1071195, minutes.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -141,10 +137,8 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
}
|
||||
else if (m_Objective.Destination.Contains(m_Escort))
|
||||
{
|
||||
m_Escort.Say(
|
||||
1042809,
|
||||
pm.Name
|
||||
); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
|
||||
// We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
|
||||
m_Escort.Say(1042809, pm.Name);
|
||||
|
||||
if (pm.Young || m_Escort.Region.IsPartOf("Haven Island"))
|
||||
{
|
||||
|
|
@ -251,7 +245,7 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
}
|
||||
|
||||
// Note: this sound is sent twice on OSI (once here and once in Cancel())
|
||||
// m_Player.SendSound( 0x5B3 ); // private sound
|
||||
// m_Player.SendSound(0x5B3); // private sound
|
||||
pm.SendLocalizedMessage(1071194); // You have failed your escort quest...
|
||||
|
||||
if (!instance.Removed)
|
||||
|
|
|
|||
|
|
@ -108,10 +108,8 @@ namespace Server.Engines.MLQuests.Objectives
|
|||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1075051,
|
||||
(desired - Slain).ToString()
|
||||
); // You have killed a quest creature. ~1_val~ more left.
|
||||
// You have killed a quest creature. ~1_val~ more left.
|
||||
pm.SendLocalizedMessage(1075051, (desired - Slain).ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -106,9 +106,8 @@ namespace Server.Engines.PartySystem
|
|||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005448
|
||||
); // You have chosen to prevent your party from looting your corpse.
|
||||
// You have chosen to prevent your party from looting your corpse.
|
||||
from.SendLocalizedMessage(1005448);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,9 +21,8 @@ namespace Server.Engines.PartySystem
|
|||
|
||||
if (from == m)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005446
|
||||
); // You may only remove yourself from a party if you are not the leader.
|
||||
// You may only remove yourself from a party if you are not the leader.
|
||||
from.SendLocalizedMessage(1005446);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -336,10 +336,9 @@ namespace Server.Engines.Plants
|
|||
if (bev == null)
|
||||
{
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
from.SendLocalizedMessage(
|
||||
1060808,
|
||||
$"#{m_Plant.GetLocalizedPlantStatus()}"
|
||||
); // Target the container you wish to use to water the ~1_val~.
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{m_Plant.GetLocalizedPlantStatus()}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -406,10 +405,9 @@ namespace Server.Engines.Plants
|
|||
from.SendLocalizedMessage(1061884); // You don't have any strong potions of that type in your pack.
|
||||
|
||||
from.Target = new PlantPourTarget(m_Plant);
|
||||
from.SendLocalizedMessage(
|
||||
1060808,
|
||||
$"#{m_Plant.GetLocalizedPlantStatus()}"
|
||||
); // Target the container you wish to use to water the ~1_val~.
|
||||
|
||||
// Target the container you wish to use to water the ~1_val~.
|
||||
from.SendLocalizedMessage(1060808, $"#{m_Plant.GetLocalizedPlantStatus()}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,11 +33,8 @@ namespace Server.Items
|
|||
|
||||
if (!from.CanBeginAction<GreenThorns>())
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061908
|
||||
); // * You must wait a while before planting another thorn. *
|
||||
// * You must wait a while before planting another thorn. *
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061908);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -80,11 +77,8 @@ namespace Server.Items
|
|||
|
||||
if (!from.CanBeginAction<GreenThorns>())
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061908
|
||||
); // * You must wait a while before planting another thorn. *
|
||||
// * You must wait a while before planting another thorn. *
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061908);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -101,11 +95,8 @@ namespace Server.Items
|
|||
|
||||
if (targeted is not LandTarget land)
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061912
|
||||
); // * You cannot plant a green thorn there! *
|
||||
// * You cannot plant a green thorn there! *
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061912);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -113,27 +104,18 @@ namespace Server.Items
|
|||
|
||||
if (effect == null)
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061913
|
||||
); // * You sense it would be useless to plant a green thorn there. *
|
||||
// * You sense it would be useless to plant a green thorn there. *
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061913);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Thorn.Consume();
|
||||
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Emote,
|
||||
0x961,
|
||||
1061914
|
||||
); // * You push the strange green thorn into the ground *
|
||||
from.NonlocalOverheadMessage(
|
||||
MessageType.Emote,
|
||||
0x961,
|
||||
1061915,
|
||||
from.Name
|
||||
); // * ~1_PLAYER_NAME~ pushes a strange green thorn into the ground. *
|
||||
// * You push the strange green thorn into the ground *
|
||||
from.LocalOverheadMessage(MessageType.Emote, 0x961, 1061914);
|
||||
|
||||
// * ~1_PLAYER_NAME~ pushes a strange green thorn into the ground. *
|
||||
from.NonlocalOverheadMessage(MessageType.Emote, 0x961, 1061915, from.Name);
|
||||
|
||||
from.BeginAction<GreenThorns>();
|
||||
new EndActionTimer(from).Start();
|
||||
|
|
|
|||
|
|
@ -142,11 +142,8 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
else if (dirt.Amount < _dirtNeeded)
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061896
|
||||
); // You need more dirt to fill a plant bowl!
|
||||
// You need more dirt to fill a plant bowl!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061896);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -157,21 +154,15 @@ namespace Server.Engines.Plants
|
|||
dirt.Consume(_dirtNeeded);
|
||||
m_PlantBowl.Delete();
|
||||
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061895
|
||||
); // You fill the bowl with fresh dirt.
|
||||
// You fill the bowl with fresh dirt.
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061895);
|
||||
}
|
||||
else
|
||||
{
|
||||
fullBowl.Delete();
|
||||
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061894
|
||||
); // There is no room in your backpack for a bowl full of dirt!
|
||||
// There is no room in your backpack for a bowl full of dirt!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061894);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -189,20 +180,14 @@ namespace Server.Engines.Plants
|
|||
{
|
||||
fullBowl.Delete();
|
||||
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061894
|
||||
); // There is no room in your backpack for a bowl full of dirt!
|
||||
// There is no room in your backpack for a bowl full of dirt!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061894);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061893
|
||||
); // You'll want to gather fresh dirt in order to raise a healthy plant!
|
||||
// You'll want to gather fresh dirt in order to raise a healthy plant!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061893);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -475,10 +475,8 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
else if (m_PlantStatus != PlantStatus.BowlOfDirt)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1080389,
|
||||
$"#{GetLocalizedPlantStatus()}"
|
||||
); // This bowl of dirt already has a ~1_val~ in it!
|
||||
// This bowl of dirt already has a ~1_val~ in it!
|
||||
from.SendLocalizedMessage(1080389, $"#{GetLocalizedPlantStatus()}");
|
||||
}
|
||||
else if (PlantSystem.Water < 2)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,10 +15,8 @@ namespace Server.Engines.Plants
|
|||
{
|
||||
if (!m_Plant.IsUsableBy(from))
|
||||
{
|
||||
m_Plant.LabelTo(
|
||||
from,
|
||||
1061856
|
||||
); // You must have the item in your backpack or locked down in order to use it.
|
||||
// You must have the item in your backpack or locked down in order to use it.
|
||||
m_Plant.LabelTo(from, 1061856);
|
||||
}
|
||||
else if (!m_Plant.IsCrossable)
|
||||
{
|
||||
|
|
@ -40,10 +38,8 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
else if (!targ.IsUsableBy(from))
|
||||
{
|
||||
targ.LabelTo(
|
||||
from,
|
||||
1061856
|
||||
); // You must have the item in your backpack or locked down in order to use it.
|
||||
// You must have the item in your backpack or locked down in order to use it.
|
||||
targ.LabelTo(from, 1061856);
|
||||
}
|
||||
else if (!targ.IsCrossable)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -195,10 +195,8 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
else if (!m_Plant.PlantSystem.PollenProducing)
|
||||
{
|
||||
m_Plant.LabelTo(
|
||||
from,
|
||||
1053051
|
||||
); // You cannot gather pollen from a plant in this stage of development!
|
||||
// You cannot gather pollen from a plant in this stage of development!
|
||||
m_Plant.LabelTo(from, 1053051);
|
||||
}
|
||||
else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
|
||||
{
|
||||
|
|
@ -248,10 +246,8 @@ namespace Server.Engines.Plants
|
|||
else
|
||||
{
|
||||
resource.Delete();
|
||||
m_Plant.LabelTo(
|
||||
from,
|
||||
1053058
|
||||
); // You attempt to gather as many resources as you can hold, but your backpack is full.
|
||||
// You attempt to gather as many resources as you can hold, but your backpack is full.
|
||||
m_Plant.LabelTo(from, 1053058);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -283,10 +279,8 @@ namespace Server.Engines.Plants
|
|||
else
|
||||
{
|
||||
seed.Delete();
|
||||
m_Plant.LabelTo(
|
||||
from,
|
||||
1053062
|
||||
); // You attempt to gather as many seeds as you can hold, but your backpack is full.
|
||||
// You attempt to gather as many seeds as you can hold, but your backpack is full.
|
||||
m_Plant.LabelTo(from, 1053062);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -76,10 +76,9 @@ namespace Server.Engines.Plants
|
|||
case 3: // Ok
|
||||
{
|
||||
m_Plant.PlantStatus = PlantStatus.DecorativePlant;
|
||||
m_Plant.LabelTo(
|
||||
from,
|
||||
1053077
|
||||
); // You prune the plant. This plant will no longer produce resources or seeds, but will require no upkeep.
|
||||
// You prune the plant.
|
||||
// This plant will no longer produce resources or seeds, but will require no upkeep.
|
||||
m_Plant.LabelTo(from, 1053077);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ namespace Server.Misc
|
|||
|
||||
pm.ToTTotalMonsterFame += (int)(bc.Fame * (1 + Math.Sqrt(pm.Luck) / 100));
|
||||
|
||||
// This is the Exponential regression with only 2 data points.
|
||||
// This is the Exponential regression with only 2 datapoints.
|
||||
// A log. func would also work, but it didn't make as much sense.
|
||||
// This function isn't OSI exact being that I don't know OSI's func they used ;p
|
||||
var x = pm.ToTTotalMonsterFame;
|
||||
|
|
@ -263,9 +263,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if (m.Alive && m is PlayerMobile pm)
|
||||
{
|
||||
var range = 3;
|
||||
|
||||
if (pm.Alive && (Z - pm.Z).Abs() < 16 && InRange(m, range) && !InRange(oldLocation, range))
|
||||
if (pm.Alive && (Z - pm.Z).Abs() < 16 && InRange(m, 3) && !InRange(oldLocation, 3))
|
||||
{
|
||||
if (pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
|
||||
{
|
||||
|
|
@ -327,9 +325,8 @@ namespace Server.Gumps
|
|||
public ItemTileButtonInfo(Item i) : base(
|
||||
i.ItemID,
|
||||
i.Hue,
|
||||
i.Name == null || i.Name.Length <= 0 ? i.LabelNumber : i.Name
|
||||
) =>
|
||||
Item = i;
|
||||
i.Name is not { Length: > 0 } ? i.LabelNumber : i.Name
|
||||
) => Item = i;
|
||||
|
||||
public Item Item { get; set; }
|
||||
}
|
||||
|
|
@ -619,7 +616,7 @@ namespace Server.Gumps
|
|||
// Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
|
||||
m_Collector.SayTo(pm, 1071013);
|
||||
}
|
||||
// This and above case should ALWAYS be FALSE with this gump, jsut a sanity check
|
||||
// This and above case should ALWAYS be FALSE with this gump, just a sanity check
|
||||
else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward)
|
||||
{
|
||||
m_Collector.SayTo(
|
||||
|
|
|
|||
|
|
@ -46,11 +46,8 @@ namespace Server.Items
|
|||
{
|
||||
if (from.Poisoned || MortalStrike.IsWounded(from))
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x22,
|
||||
1005000
|
||||
); // You can not heal yourself in your current state.
|
||||
// You can not heal yourself in your current state.
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -69,19 +66,15 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x22,
|
||||
500235
|
||||
); // You must wait 10 seconds before using another healing potion.
|
||||
// You must wait 10 seconds before using another healing potion.
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1049547
|
||||
); // You decide against drinking this potion, as you are already at full health.
|
||||
// You decide against drinking this potion, as you are already at full health.
|
||||
from.SendLocalizedMessage(1049547);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -292,7 +292,7 @@ namespace Server.Items
|
|||
|
||||
if (weapon.Poison != null && weapon.PoisonCharges > 0)
|
||||
{
|
||||
if (EvilOmenSpell.TryEndEffect(target))
|
||||
if (EvilOmenSpell.EndEffect(target))
|
||||
{
|
||||
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1258,7 +1258,7 @@ namespace Server.Items
|
|||
|
||||
target.Paralyzed = false;
|
||||
|
||||
EvilOmenSpell.TryEndEffect(target);
|
||||
EvilOmenSpell.EndEffect(target);
|
||||
StrangleSpell.RemoveCurse(target);
|
||||
CorpseSkinSpell.RemoveCurse(target);
|
||||
CurseSpell.RemoveEffect(target);
|
||||
|
|
|
|||
|
|
@ -1900,7 +1900,6 @@ namespace Server.Items
|
|||
var lifeLeech = 0;
|
||||
var stamLeech = 0;
|
||||
var manaLeech = 0;
|
||||
int wraithLeech;
|
||||
|
||||
if ((int)(AosWeaponAttributes.GetValue(attacker, AosWeaponAttribute.HitLeechHits) * propertyBonus) >
|
||||
Utility.Random(100))
|
||||
|
|
@ -1935,7 +1934,7 @@ namespace Server.Items
|
|||
if (context?.Type == typeof(WraithFormSpell))
|
||||
{
|
||||
// Wraith form gives an additional 5-20% mana leech
|
||||
wraithLeech = 5 + (int)(15 * attacker.Skills.SpiritSpeak.Value / 100);
|
||||
var wraithLeech = 5 + (int)(15 * attacker.Skills.SpiritSpeak.Value / 100);
|
||||
|
||||
// Mana leeched by the Wraith Form spell is actually stolen, not just leeched.
|
||||
defender.Mana -= AOS.Scale(damageGiven, wraithLeech);
|
||||
|
|
|
|||
|
|
@ -164,23 +164,20 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
if (from?.Player != true && m.Player && m.Mount is SwampDragon pet)
|
||||
if (from?.Player != true && m.Player && m.Mount is SwampDragon { HasBarding: true } pet)
|
||||
{
|
||||
if (pet.HasBarding)
|
||||
var percent = pet.BardingExceptional ? 20 : 10;
|
||||
var absorbed = Scale(totalDamage, percent);
|
||||
|
||||
totalDamage -= absorbed;
|
||||
pet.BardingHP -= absorbed;
|
||||
|
||||
if (pet.BardingHP < 0)
|
||||
{
|
||||
var percent = pet.BardingExceptional ? 20 : 10;
|
||||
var absorbed = Scale(totalDamage, percent);
|
||||
pet.HasBarding = false;
|
||||
pet.BardingHP = 0;
|
||||
|
||||
totalDamage -= absorbed;
|
||||
pet.BardingHP -= absorbed;
|
||||
|
||||
if (pet.BardingHP < 0)
|
||||
{
|
||||
pet.HasBarding = false;
|
||||
pet.BardingHP = 0;
|
||||
|
||||
m.SendLocalizedMessage(1053031); // Your dragon's barding has been destroyed!
|
||||
}
|
||||
m.SendLocalizedMessage(1053031); // Your dragon's barding has been destroyed!
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Server
|
|||
{
|
||||
}
|
||||
|
||||
// Only the timed one needs to Mobile to know when to automagically remove it.
|
||||
// Only the timed one needs the Mobile to know when to automagically remove it.
|
||||
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m)
|
||||
: this(iconID, titleCliloc, secondaryCliloc)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1325,7 +1325,7 @@ namespace Server.Mobiles
|
|||
amount = (int)(amount * BonusPetDamageScalar);
|
||||
}
|
||||
|
||||
if (EvilOmenSpell.TryEndEffect(this))
|
||||
if (EvilOmenSpell.EndEffect(this))
|
||||
{
|
||||
amount = (int)(amount * 1.25);
|
||||
}
|
||||
|
|
@ -1385,7 +1385,7 @@ namespace Server.Mobiles
|
|||
return ApplyPoisonResult.Immune;
|
||||
}
|
||||
|
||||
if (EvilOmenSpell.TryEndEffect(this))
|
||||
if (EvilOmenSpell.EndEffect(this))
|
||||
{
|
||||
poison = PoisonImpl.IncreaseLevel(poison);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Accounting;
|
||||
using Server.Collections;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.BulkOrders;
|
||||
using Server.Engines.ConPVP;
|
||||
|
|
@ -2716,19 +2717,19 @@ namespace Server.Mobiles
|
|||
|
||||
if (m_BuffTable != null)
|
||||
{
|
||||
var list = new List<BuffInfo>();
|
||||
using var queue = PooledRefQueue<BuffInfo>.Create();
|
||||
|
||||
foreach (var buff in m_BuffTable.Values)
|
||||
{
|
||||
if (!buff.RetainThroughDeath)
|
||||
{
|
||||
list.Add(buff);
|
||||
queue.Enqueue(buff);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
RemoveBuff(list[i]);
|
||||
RemoveBuff(queue.Dequeue());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2838,7 +2839,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override void Damage(int amount, Mobile from = null, bool informMount = true)
|
||||
{
|
||||
if (EvilOmenSpell.TryEndEffect(this))
|
||||
if (EvilOmenSpell.EndEffect(this))
|
||||
{
|
||||
amount = (int)(amount * 1.25);
|
||||
}
|
||||
|
|
@ -4132,7 +4133,7 @@ namespace Server.Mobiles
|
|||
return ApplyPoisonResult.Immune;
|
||||
}
|
||||
|
||||
if (EvilOmenSpell.TryEndEffect(this))
|
||||
if (EvilOmenSpell.EndEffect(this))
|
||||
{
|
||||
poison = PoisonImpl.IncreaseLevel(poison);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,9 +78,8 @@ namespace Server.SkillHandlers
|
|||
|
||||
if (faction == null)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1010538
|
||||
); // You may not disarm faction traps unless you are in an opposing faction
|
||||
// You may not disarm faction traps unless you are in an opposing faction
|
||||
from.SendLocalizedMessage(1010538);
|
||||
}
|
||||
else if (trap.Faction != null && faction == trap.Faction && !isOwner)
|
||||
{
|
||||
|
|
@ -88,9 +87,8 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
else if (!isOwner && kit == null)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1042530
|
||||
); // You must have a trap removal kit at the base level of your pack to disarm a faction trap.
|
||||
// You must have a trap removal kit at the base level of your pack to disarm a faction trap.
|
||||
from.SendLocalizedMessage(1042530);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -110,13 +108,8 @@ namespace Server.SkillHandlers
|
|||
|
||||
if (silver > 0)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1008113,
|
||||
true,
|
||||
silver.ToString(
|
||||
"N0"
|
||||
)
|
||||
); // You have been granted faction silver for removing the enemy trap :
|
||||
// You have been granted faction silver for removing the enemy trap :
|
||||
from.SendLocalizedMessage(1008113, true, silver.ToString("N0"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ namespace Server.Spells.Chivalry
|
|||
sendEffect = true;
|
||||
}
|
||||
|
||||
sendEffect = EvilOmenSpell.TryEndEffect(m) || sendEffect;
|
||||
sendEffect = EvilOmenSpell.EndEffect(m) || sendEffect;
|
||||
sendEffect = StrangleSpell.RemoveCurse(m) || sendEffect;
|
||||
sendEffect = CorpseSkinSpell.RemoveCurse(m) || sendEffect;
|
||||
sendEffect = CurseSpell.RemoveEffect(m) || sendEffect;
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ namespace Server.Spells.Chivalry
|
|||
|
||||
m.Paralyzed = false;
|
||||
|
||||
EvilOmenSpell.TryEndEffect(m);
|
||||
EvilOmenSpell.EndEffect(m);
|
||||
StrangleSpell.RemoveCurse(m);
|
||||
CorpseSkinSpell.RemoveCurse(m);
|
||||
CurseSpell.RemoveEffect(m);
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ namespace Server.Spells.Necromancy
|
|||
|
||||
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 12 + 1.0);
|
||||
|
||||
Timer.StartTimer(duration, () => TryEndEffect(m));
|
||||
Timer.StartTimer(duration, () => EndEffect(m));
|
||||
|
||||
HarmfulSpell(m);
|
||||
|
||||
|
|
@ -81,7 +81,7 @@ namespace Server.Spells.Necromancy
|
|||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool TryEndEffect(Mobile m)
|
||||
public static bool EndEffect(Mobile m)
|
||||
{
|
||||
if (!_table.Remove(m, out var mod))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Spells.Ninjitsu
|
|||
9002
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, int> m_LastAnimalForms = new();
|
||||
private static readonly Dictionary<Mobile, int> _lastAnimalForms = new();
|
||||
private static readonly Dictionary<Mobile, AnimalFormContext> _table = new();
|
||||
|
||||
private bool m_WasMoving;
|
||||
|
|
@ -135,10 +135,8 @@ namespace Server.Spells.Ninjitsu
|
|||
var mana = ScaleMana(RequiredMana);
|
||||
if (mana > Caster.Mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1060174,
|
||||
mana.ToString()
|
||||
); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
}
|
||||
else if (context != null)
|
||||
{
|
||||
|
|
@ -167,24 +165,21 @@ namespace Server.Spells.Ninjitsu
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Morph(Caster, GetLastAnimalForm(Caster)) == MorphResult.Fail)
|
||||
{
|
||||
DoFizzle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
Caster.Mana -= mana;
|
||||
}
|
||||
Caster.FixedParticles(0x3728, 10, 13, 2023, EffectLayer.Waist);
|
||||
Caster.Mana -= mana;
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public int GetLastAnimalForm(Mobile m) => m_LastAnimalForms.TryGetValue(m, out var value) ? value : -1;
|
||||
public int GetLastAnimalForm(Mobile m) => _lastAnimalForms.TryGetValue(m, out var value) ? value : -1;
|
||||
|
||||
public static MorphResult Morph(Mobile m, int entryID)
|
||||
{
|
||||
|
|
@ -195,15 +190,12 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
var entry = Entries[entryID];
|
||||
|
||||
m_LastAnimalForms[m] = entryID; // On OSI, it's the last /attempted/ one not the last succeeded one
|
||||
_lastAnimalForms[m] = entryID; // On OSI, it's the last /attempted/ one not the last succeeded one
|
||||
|
||||
if (m.Skills.Ninjitsu.Value < entry.ReqSkill)
|
||||
{
|
||||
var args = $"{entry.ReqSkill:F1}\t{SkillName.Ninjitsu}\t ";
|
||||
m.SendLocalizedMessage(
|
||||
1063013,
|
||||
args
|
||||
); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
m.SendLocalizedMessage(1063013, $"{entry.ReqSkill:F1}\t{SkillName.Ninjitsu}\t ");
|
||||
return MorphResult.NoSkill;
|
||||
}
|
||||
|
||||
|
|
@ -539,81 +531,81 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
public class AnimalFormTimer : Timer
|
||||
{
|
||||
private readonly int m_Body;
|
||||
private readonly int m_Hue;
|
||||
private readonly Mobile m_Mobile;
|
||||
private int m_Counter;
|
||||
private Mobile m_LastTarget;
|
||||
private int _body;
|
||||
private int _hue;
|
||||
private Mobile _mobile;
|
||||
private int _counter;
|
||||
private Mobile _lastTarget;
|
||||
|
||||
public AnimalFormTimer(Mobile from, int body, int hue)
|
||||
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = from;
|
||||
m_Body = body;
|
||||
m_Hue = hue;
|
||||
m_Counter = 0;
|
||||
_mobile = from;
|
||||
_body = body;
|
||||
_hue = hue;
|
||||
_counter = 0;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Mobile.Deleted || !m_Mobile.Alive || m_Mobile.Body != m_Body || m_Mobile.Hue != m_Hue)
|
||||
if (_mobile.Deleted || !_mobile.Alive || _mobile.Body != _body || _mobile.Hue != _hue)
|
||||
{
|
||||
AnimalForm.RemoveContext(m_Mobile, true);
|
||||
AnimalForm.RemoveContext(_mobile, true);
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Body == 0x115) // Cu Sidhe
|
||||
if (_body == 0x115) // Cu Sidhe
|
||||
{
|
||||
if (m_Counter++ >= 8)
|
||||
if (_counter++ >= 8)
|
||||
{
|
||||
if (m_Mobile.Hits < m_Mobile.HitsMax && m_Mobile.Backpack != null)
|
||||
if (_mobile.Hits < _mobile.HitsMax && _mobile.Backpack != null)
|
||||
{
|
||||
var b = m_Mobile.Backpack.FindItemByType<Bandage>();
|
||||
var b = _mobile.Backpack.FindItemByType<Bandage>();
|
||||
|
||||
if (b != null)
|
||||
{
|
||||
m_Mobile.Hits += Utility.RandomMinMax(20, 50);
|
||||
_mobile.Hits += Utility.RandomMinMax(20, 50);
|
||||
b.Consume();
|
||||
}
|
||||
}
|
||||
|
||||
m_Counter = 0;
|
||||
_counter = 0;
|
||||
}
|
||||
}
|
||||
else if (m_Body == 0x114) // Reptalon
|
||||
else if (_body == 0x114) // Reptalon
|
||||
{
|
||||
if (m_Mobile.Combatant != null && m_Mobile.Combatant != m_LastTarget)
|
||||
if (_mobile.Combatant != null && _mobile.Combatant != _lastTarget)
|
||||
{
|
||||
m_Counter = 1;
|
||||
m_LastTarget = m_Mobile.Combatant;
|
||||
_counter = 1;
|
||||
_lastTarget = _mobile.Combatant;
|
||||
}
|
||||
|
||||
if (m_Mobile.Warmode && m_LastTarget is { Alive: true, Deleted: false } && m_Counter-- <= 0)
|
||||
if (_mobile.Warmode && _lastTarget is { Alive: true, Deleted: false } && _counter-- <= 0)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(m_LastTarget) && m_LastTarget.Map == m_Mobile.Map &&
|
||||
m_LastTarget.InRange(m_Mobile.Location, BaseCreature.DefaultRangePerception) &&
|
||||
m_Mobile.InLOS(m_LastTarget))
|
||||
if (_mobile.CanBeHarmful(_lastTarget) && _lastTarget.Map == _mobile.Map &&
|
||||
_lastTarget.InRange(_mobile.Location, BaseCreature.DefaultRangePerception) &&
|
||||
_mobile.InLOS(_lastTarget))
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo(m_LastTarget);
|
||||
m_Mobile.Freeze(TimeSpan.FromSeconds(1));
|
||||
m_Mobile.PlaySound(0x16A);
|
||||
_mobile.Direction = _mobile.GetDirectionTo(_lastTarget);
|
||||
_mobile.Freeze(TimeSpan.FromSeconds(1));
|
||||
_mobile.PlaySound(0x16A);
|
||||
|
||||
StartTimer(TimeSpan.FromSeconds(1.3), () => BreathEffect_Callback(m_LastTarget));
|
||||
StartTimer(TimeSpan.FromSeconds(1.3), () => BreathEffect_Callback(_lastTarget));
|
||||
}
|
||||
|
||||
m_Counter = Math.Min((int)m_Mobile.GetDistanceToSqrt(m_LastTarget), 10);
|
||||
_counter = Math.Min((int)_mobile.GetDistanceToSqrt(_lastTarget), 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BreathEffect_Callback(Mobile target)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(target))
|
||||
if (_mobile.CanBeHarmful(target))
|
||||
{
|
||||
m_Mobile.RevealingAction();
|
||||
m_Mobile.PlaySound(0x227);
|
||||
Effects.SendMovingEffect(m_Mobile, target, 0x36D4, 5, 0);
|
||||
_mobile.RevealingAction();
|
||||
_mobile.PlaySound(0x227);
|
||||
Effects.SendMovingEffect(_mobile, target, 0x36D4, 5, 0);
|
||||
|
||||
StartTimer(TimeSpan.FromSeconds(1), () => BreathDamage_Callback(target));
|
||||
}
|
||||
|
|
@ -621,11 +613,11 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
public void BreathDamage_Callback(Mobile target)
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(target))
|
||||
if (_mobile.CanBeHarmful(target))
|
||||
{
|
||||
m_Mobile.RevealingAction();
|
||||
m_Mobile.DoHarmful(target);
|
||||
AOS.Damage(target, m_Mobile, 20, !target.Player, 0, 100, 0, 0, 0);
|
||||
_mobile.RevealingAction();
|
||||
_mobile.DoHarmful(target);
|
||||
AOS.Damage(target, _mobile, 20, !target.Player, 0, 100, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,19 +29,15 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
double chance;
|
||||
|
||||
// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
|
||||
var isRanged = attacker.Weapon is BaseRanged;
|
||||
|
||||
if (ninjitsu < 100) // This formula is an approximation from OSI data. TODO: find correct formula
|
||||
var chance = ninjitsu switch
|
||||
{
|
||||
chance = 30 + (ninjitsu - 85) * 2.2;
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 63 + (ninjitsu - 100) * 1.1;
|
||||
}
|
||||
// This formula is an approximation from OSI data. TODO: find correct formula
|
||||
< 100 => 30 + (ninjitsu - 85) * 2.2,
|
||||
_ => 63 + (ninjitsu - 100) * 1.1
|
||||
};
|
||||
|
||||
if (chance / 100 < Utility.RandomDouble())
|
||||
{
|
||||
|
|
@ -91,19 +87,19 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
private class DeathStrikeTimer : Timer
|
||||
{
|
||||
public readonly Mobile m_Attacker;
|
||||
public readonly int m_DamageBonus;
|
||||
public readonly bool m_isRanged;
|
||||
public readonly Mobile m_Target;
|
||||
private Mobile _attacker;
|
||||
private int _damageBonus;
|
||||
private bool _isRanged;
|
||||
private Mobile _target;
|
||||
public int Steps { get; set; }
|
||||
|
||||
internal DeathStrikeTimer(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
|
||||
: base(TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
m_Target = target;
|
||||
m_Attacker = attacker;
|
||||
m_DamageBonus = damageBonus;
|
||||
m_isRanged = isRanged;
|
||||
_target = target;
|
||||
_attacker = attacker;
|
||||
_damageBonus = damageBonus;
|
||||
_isRanged = isRanged;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
@ -116,13 +112,12 @@ namespace Server.Spells.Ninjitsu
|
|||
{
|
||||
int damage;
|
||||
|
||||
var ninjitsu = m_Attacker.Skills.Ninjitsu.Value;
|
||||
var stalkingBonus = Tracking.GetStalkingBonus(m_Attacker, m_Target);
|
||||
var ninjitsu = _attacker.Skills.Ninjitsu.Value;
|
||||
var stalkingBonus = Tracking.GetStalkingBonus(_attacker, _target);
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
var scalar = Math.Min(1, (m_Attacker.Skills.Hiding.Value +
|
||||
m_Attacker.Skills.Stealth.Value) / 220);
|
||||
var scalar = Math.Min(1, (_attacker.Skills.Hiding.Value + _attacker.Skills.Stealth.Value) / 220);
|
||||
|
||||
// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
|
||||
if (Steps >= 5)
|
||||
|
|
@ -134,7 +129,7 @@ namespace Server.Spells.Ninjitsu
|
|||
damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
|
||||
}
|
||||
|
||||
if (m_isRanged)
|
||||
if (_isRanged)
|
||||
{
|
||||
damage /= 2;
|
||||
}
|
||||
|
|
@ -145,18 +140,19 @@ namespace Server.Spells.Ninjitsu
|
|||
var baseDamage = ninjitsu / divisor * 10;
|
||||
|
||||
var maxDamage = Steps >= 5 ? 62 : 22;
|
||||
damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + m_DamageBonus;
|
||||
damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + _damageBonus;
|
||||
}
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
m_Target.Damage(damage, m_Attacker); // Damage is direct.
|
||||
_target.Damage(damage, _attacker); // Damage is direct.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Damage is physical.
|
||||
AOS.Damage(
|
||||
m_Target,
|
||||
m_Attacker,
|
||||
_target,
|
||||
_attacker,
|
||||
damage,
|
||||
true,
|
||||
100,
|
||||
|
|
@ -169,7 +165,7 @@ namespace Server.Spells.Ninjitsu
|
|||
false,
|
||||
false,
|
||||
true
|
||||
); // Damage is physical.
|
||||
);
|
||||
}
|
||||
|
||||
Stop();
|
||||
|
|
|
|||
|
|
@ -99,29 +99,29 @@ namespace Server.Spells.Ninjitsu
|
|||
return 0;
|
||||
}
|
||||
|
||||
var xDelta = t.m_Location.X - from.X;
|
||||
var yDelta = t.m_Location.Y - from.Y;
|
||||
var xDelta = t._location.X - from.X;
|
||||
var yDelta = t._location.Y - from.Y;
|
||||
|
||||
return Math.Min(Math.Sqrt(xDelta * xDelta + yDelta * yDelta), 20.0);
|
||||
}
|
||||
|
||||
private class KiAttackTimer : Timer
|
||||
{
|
||||
public readonly Mobile m_Mobile;
|
||||
public Point3D m_Location;
|
||||
public Mobile _mobile;
|
||||
public Point3D _location;
|
||||
|
||||
public KiAttackTimer(Mobile m) : base(TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Location = m.Location;
|
||||
_mobile = m;
|
||||
_location = m.Location;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
ClearCurrentMove(m_Mobile);
|
||||
m_Mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
ClearCurrentMove(_mobile);
|
||||
_mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
|
||||
_table.Remove(m_Mobile);
|
||||
_table.Remove(_mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Spells.Ninjitsu
|
|||
{
|
||||
public class MirrorImage : NinjaSpell
|
||||
{
|
||||
private static readonly Dictionary<Mobile, int> m_CloneCount = new();
|
||||
private static readonly Dictionary<Mobile, int> _cloneCount = new();
|
||||
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Mirror Image",
|
||||
|
|
@ -30,7 +30,7 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public static bool HasClone(Mobile m) => m_CloneCount.ContainsKey(m);
|
||||
public static bool HasClone(Mobile m) => _cloneCount.ContainsKey(m);
|
||||
|
||||
public static void AddClone(Mobile m)
|
||||
{
|
||||
|
|
@ -39,23 +39,23 @@ namespace Server.Spells.Ninjitsu
|
|||
return;
|
||||
}
|
||||
|
||||
m_CloneCount[m] = 1 + (m_CloneCount.TryGetValue(m, out var count) ? count : 0);
|
||||
_cloneCount[m] = 1 + (_cloneCount.TryGetValue(m, out var count) ? count : 0);
|
||||
}
|
||||
|
||||
public static void RemoveClone(Mobile m)
|
||||
{
|
||||
if (m == null || !m_CloneCount.TryGetValue(m, out var count))
|
||||
if (m == null || !_cloneCount.TryGetValue(m, out var count))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (count <= 1)
|
||||
{
|
||||
m_CloneCount.Remove(m);
|
||||
_cloneCount.Remove(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CloneCount[m]--;
|
||||
_cloneCount[m]--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@ namespace Server.Spells.Ninjitsu
|
|||
{
|
||||
public class SurpriseAttack : NinjaMove
|
||||
{
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackInfo>
|
||||
_table = new();
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 20;
|
||||
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
|
@ -59,10 +58,10 @@ namespace Server.Spells.Ninjitsu
|
|||
|
||||
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
var info = new SurpriseAttackInfo(defender, malus);
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(8.0), () => EndSurprise(info), out info._timerToken);
|
||||
var timer = new SurpriseAttackTimer(defender, malus);
|
||||
timer.Start();
|
||||
|
||||
_table[defender] = info;
|
||||
_table[defender] = timer;
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
|
@ -83,34 +82,39 @@ namespace Server.Spells.Ninjitsu
|
|||
return false;
|
||||
}
|
||||
|
||||
malus = info.m_Malus;
|
||||
malus = info.Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void StopTimer(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var info))
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
info._timerToken.Cancel();
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackInfo info)
|
||||
private static void EndSurprise(SurpriseAttackTimer info)
|
||||
{
|
||||
StopTimer(info.m_Target);
|
||||
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
StopTimer(info.Target);
|
||||
info.Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
|
||||
private class SurpriseAttackInfo
|
||||
private class SurpriseAttackTimer : Timer
|
||||
{
|
||||
public readonly int m_Malus;
|
||||
public readonly Mobile m_Target;
|
||||
public TimerExecutionToken _timerToken;
|
||||
public int Malus;
|
||||
public Mobile Target;
|
||||
|
||||
public SurpriseAttackInfo(Mobile target, int effect)
|
||||
public SurpriseAttackTimer(Mobile target, int effect) : base(TimeSpan.FromSeconds(8.0))
|
||||
{
|
||||
m_Target = target;
|
||||
m_Malus = effect;
|
||||
Target = target;
|
||||
Malus = effect;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
StopTimer(Target);
|
||||
Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,9 +57,9 @@ namespace Server.Spells
|
|||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
502357,
|
||||
502357, // I can not recall from that object.
|
||||
from.Name
|
||||
); // I can not recall from that object.
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (o is HouseRaffleDeed deed && deed.ValidLocation())
|
||||
|
|
@ -74,9 +74,9 @@ namespace Server.Spells
|
|||
MessageType.Regular,
|
||||
0x3B2,
|
||||
3,
|
||||
502357,
|
||||
502357, // I can not recall from that object.
|
||||
from.Name
|
||||
); // I can not recall from that object.
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,11 @@ namespace Server.Spells
|
|||
protected override bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map) => false;
|
||||
protected override bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map) => false;
|
||||
|
||||
protected override void OnCantSeeTarget(Mobile from, object o)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
_spell.Target(o as Item);
|
||||
|
|
|
|||
|
|
@ -27,6 +27,11 @@ namespace Server.Spells
|
|||
_spell.Target(o as IPoint3D);
|
||||
}
|
||||
|
||||
protected override void OnCantSeeTarget(Mobile from, object o)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected override void OnTargetOutOfLOS(Mobile from, object o)
|
||||
{
|
||||
if (!_retryOnLos)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue