fix: Cleans up some comments and spell code (#1120)
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parent
56c97ca84a
commit
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44 changed files with 338 additions and 469 deletions
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@ -46,11 +46,8 @@ namespace Server.Items
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{
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if (from.Poisoned || MortalStrike.IsWounded(from))
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x22,
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1005000
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); // You can not heal yourself in your current state.
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// You can not heal yourself in your current state.
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000);
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}
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else
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{
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@ -69,19 +66,15 @@ namespace Server.Items
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}
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else
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x22,
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500235
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); // You must wait 10 seconds before using another healing potion.
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// You must wait 10 seconds before using another healing potion.
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235);
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(
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1049547
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); // You decide against drinking this potion, as you are already at full health.
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// You decide against drinking this potion, as you are already at full health.
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from.SendLocalizedMessage(1049547);
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}
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}
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}
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@ -292,7 +292,7 @@ namespace Server.Items
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if (weapon.Poison != null && weapon.PoisonCharges > 0)
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{
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if (EvilOmenSpell.TryEndEffect(target))
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if (EvilOmenSpell.EndEffect(target))
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{
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target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
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}
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