fix: Cleans up some comments and spell code (#1120)

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Kamron Batman 2022-07-16 19:45:41 -07:00 • committed by GitHub
parent 56c97ca84a
commit fa3515f930
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44 changed files with 338 additions and 469 deletions

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@ -46,11 +46,8 @@ namespace Server.Items
{
if (from.Poisoned || MortalStrike.IsWounded(from))
{
from.LocalOverheadMessage(
MessageType.Regular,
0x22,
1005000
); // You can not heal yourself in your current state.
// You can not heal yourself in your current state.
from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000);
}
else
{
@ -69,19 +66,15 @@ namespace Server.Items
}
else
{
from.LocalOverheadMessage(
MessageType.Regular,
0x22,
500235
); // You must wait 10 seconds before using another healing potion.
// You must wait 10 seconds before using another healing potion.
from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235);
}
}
}
else
{
from.SendLocalizedMessage(
1049547
); // You decide against drinking this potion, as you are already at full health.
// You decide against drinking this potion, as you are already at full health.
from.SendLocalizedMessage(1049547);
}
}
}

View file

@ -292,7 +292,7 @@ namespace Server.Items
if (weapon.Poison != null && weapon.PoisonCharges > 0)
{
if (EvilOmenSpell.TryEndEffect(target))
if (EvilOmenSpell.EndEffect(target))
{
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
}